fighting: be like coin toss

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.61
, thing
Weight: 0.59
, problem
Weight: 0.59
, action
Weight: 0.58
, issue
Weight: 0.57
Siblings battle
Weight: 0.35
, fighter
Weight: 0.33
, living thing
Weight: 0.33
, guerrilla warfare
Weight: 0.32
, playing game
Weight: 0.32

Related properties

Property Similarity
be like coin toss 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.33
Plausible(fighting, be like coin toss)
Evidence: 0.05
¬ Salient(fighting, be like coin toss)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(fighting, be like coin toss)
Evidence: 0.24
¬ Typical(fighting, be like coin toss)
Evidence: 0.03
¬ Remarkable(fighting, be like coin toss)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.33
Plausible(fighting, be like coin toss)
Evidence: 0.24
¬ Typical(fighting, be like coin toss)