fighting: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.61
, thing
Weight: 0.59
, problem
Weight: 0.59
, action
Weight: 0.58
, issue
Weight: 0.57
Siblings battle
Weight: 0.35
, fighter
Weight: 0.33
, living thing
Weight: 0.33
, guerrilla warfare
Weight: 0.32
, playing game
Weight: 0.32

Related properties

Property Similarity
feel good 1.00
has quality good 0.80
is okay 0.78
has quality bad 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.30
¬ Typical(fighting, feel good)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.19
Plausible(fighting, feel good)
Evidence: 0.46
¬ Plausible(crime, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(fighting, feel good)
Evidence: 0.78
¬ Remarkable(crime, has quality bad)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.33
Remarkable(fighting, feel good)
Evidence: 0.19
¬ Plausible(fighting, feel good)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.19
Plausible(fighting, feel good)
Evidence: 0.23
¬ Salient(fighting, feel good)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.23
Salient(fighting, feel good)
Evidence: 0.23
¬ Salient(fighting, is okay)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.19
Plausible(fighting, feel good)
Evidence: 0.22
¬ Plausible(fighting, is okay)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.33
Remarkable(fighting, feel good)
Evidence: 0.30
¬ Remarkable(fighting, is okay)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.30
Typical(fighting, feel good)
Evidence: 0.35
¬ Typical(fighting, has quality good)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.30
Typical(fighting, feel good)
Evidence: 0.36
¬ Typical(fighting, is okay)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.19
Plausible(fighting, feel good)
Evidence: 0.35
¬ Plausible(fighting, has quality good)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.23
Salient(fighting, feel good)
Evidence: 0.40
¬ Salient(fighting, has quality good)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.30
Typical(fighting, feel good)
Evidence: 0.49
¬ Typical(fighting, has quality bad)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.33
Remarkable(fighting, feel good)
Evidence: 0.64
¬ Remarkable(fighting, has quality good)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.19
Plausible(fighting, feel good)
Evidence: 0.54
¬ Plausible(fighting, has quality bad)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.33
Remarkable(fighting, feel good)
Evidence: 0.80
¬ Remarkable(fighting, has quality bad)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.23
Salient(fighting, feel good)
Evidence: 0.71
¬ Salient(fighting, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Salient(fighting, feel good)
Evidence: 0.30
¬ Typical(fighting, feel good)
Evidence: 0.33
¬ Remarkable(fighting, feel good)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.19
Plausible(fighting, feel good)
Evidence: 0.30
¬ Typical(fighting, feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(fighting, feel good)
Evidence: 0.42
¬ Typical(crime, has quality bad)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.30
Typical(fighting, feel good)
Evidence: 0.42
¬ Typical(crime, has quality bad)