finger: get in water

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents human hand
Weight: 0.63
, gesture
Weight: 0.63
, stylus
Weight: 0.61
, mark
Weight: 0.59
Siblings ring finger
Weight: 0.73
, index finger
Weight: 0.73
, thumb
Weight: 0.70
, middle finger
Weight: 0.70
, middle
Weight: 0.54

Related properties

Property Similarity
get in water 1.00
being in water 0.87
being in water while 0.83
pruney in water 0.81
eventually become pruney in water 0.81
get wrinkly in when water for too long 0.78
get wrinkled in when water for long 0.78
get wrinkly in when water for long 0.78
get wrinkled in when water for too long 0.78
get cold 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.40
Plausible(finger, get in water)
Evidence: 0.30
¬ Salient(finger, get in water)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.29
Remarkable(finger, get in water)
Evidence: 0.17
¬ Remarkable(finger, pruney in water)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.30
Salient(finger, get in water)
Evidence: 0.20
¬ Salient(finger, pruney in water)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.40
Plausible(finger, get in water)
Evidence: 0.28
¬ Plausible(finger, pruney in water)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.30
Salient(finger, get in water)
Evidence: 0.33
¬ Salient(finger, being in water)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.59
Typical(finger, get in water)
Evidence: 0.57
¬ Typical(finger, being in water)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.29
Remarkable(finger, get in water)
Evidence: 0.33
¬ Remarkable(finger, being in water)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.40
Plausible(finger, get in water)
Evidence: 0.42
¬ Plausible(finger, being in water)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.59
Typical(finger, get in water)
Evidence: 0.53
¬ Typical(finger, pruney in water)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.29
Remarkable(finger, get in water)
Evidence: 0.54
¬ Remarkable(finger, get wrinkled in when water for too long)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.59
Typical(finger, get in water)
Evidence: 0.99
¬ Typical(finger, get wrinkled in when water for too long)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.40
Plausible(finger, get in water)
Evidence: 0.96
¬ Plausible(finger, get wrinkled in when water for too long)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.30
Salient(finger, get in water)
Evidence: 0.99
¬ Salient(finger, get wrinkled in when water for too long)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.30
Salient(finger, get in water)
Evidence: 0.59
¬ Typical(finger, get in water)
Evidence: 0.29
¬ Remarkable(finger, get in water)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.40
Plausible(finger, get in water)
Evidence: 0.59
¬ Typical(finger, get in water)