finger: get wrinkled in when water for too long

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents human hand
Weight: 0.63
, gesture
Weight: 0.63
, stylus
Weight: 0.61
, mark
Weight: 0.59
Siblings ring finger
Weight: 0.73
, index finger
Weight: 0.73
, thumb
Weight: 0.70
, middle finger
Weight: 0.70
, middle
Weight: 0.54

Related properties

Property Similarity
get wrinkled in when water for too long 1.00
get wrinkled in water for too long 0.99
get wrinkled in when water for long 0.98
get wrinkled in water for long 0.96
get wrinkled in when water 0.95
get wrinkled in water 0.93
get wrinkly in when water for too long 0.93
be wrinkled in water 0.91
get wrinkly in water for too long 0.91
wrinkled in water 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(finger, get wrinkled in when water for too long)
Evidence: 0.99
¬ Salient(finger, get wrinkled in when water for too long)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Typical(finger, get wrinkled in when water for too long)
Evidence: 0.96
¬ Typical(finger, get wrinkled in when water)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Salient(finger, get wrinkled in when water for too long)
Evidence: 0.94
¬ Salient(finger, get wrinkled in when water)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Typical(finger, get wrinkled in when water for too long)
Evidence: 0.85
¬ Typical(finger, get wrinkled in water)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Salient(finger, get wrinkled in when water for too long)
Evidence: 0.68
¬ Salient(finger, get wrinkled in water)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Plausible(finger, get wrinkled in when water for too long)
Evidence: 0.91
¬ Plausible(finger, get wrinkled in when water)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.99
Typical(finger, get wrinkled in when water for too long)
Evidence: 0.80
¬ Typical(finger, be wrinkled in water)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Salient(finger, get wrinkled in when water for too long)
Evidence: 0.53
¬ Salient(finger, be wrinkled in water)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Plausible(finger, get wrinkled in when water for too long)
Evidence: 0.73
¬ Plausible(finger, get wrinkled in water)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.99
Typical(finger, get wrinkled in when water for too long)
Evidence: 0.74
¬ Typical(finger, wrinkled in water)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Salient(finger, get wrinkled in when water for too long)
Evidence: 0.45
¬ Salient(finger, wrinkled in water)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.96
Plausible(finger, get wrinkled in when water for too long)
Evidence: 0.64
¬ Plausible(finger, be wrinkled in water)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.96
Plausible(finger, get wrinkled in when water for too long)
Evidence: 0.57
¬ Plausible(finger, wrinkled in water)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.54
Remarkable(finger, get wrinkled in when water for too long)
Evidence: 0.34
¬ Remarkable(finger, be wrinkled in water)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.54
Remarkable(finger, get wrinkled in when water for too long)
Evidence: 0.34
¬ Remarkable(finger, wrinkled in water)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.54
Remarkable(finger, get wrinkled in when water for too long)
Evidence: 0.40
¬ Remarkable(finger, get wrinkled in water)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.54
Remarkable(finger, get wrinkled in when water for too long)
Evidence: 0.57
¬ Remarkable(finger, get wrinkled in when water)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(finger, get wrinkled in when water for too long)
Evidence: 0.99
¬ Typical(finger, get wrinkled in when water for too long)
Evidence: 0.54
¬ Remarkable(finger, get wrinkled in when water for too long)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(finger, get wrinkled in when water for too long)
Evidence: 0.99
¬ Typical(finger, get wrinkled in when water for too long)