finger: get wrinkly in water

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents human hand
Weight: 0.63
, gesture
Weight: 0.63
, stylus
Weight: 0.61
, mark
Weight: 0.59
Siblings ring finger
Weight: 0.73
, index finger
Weight: 0.73
, thumb
Weight: 0.70
, middle finger
Weight: 0.70
, middle
Weight: 0.54

Related properties

Property Similarity
get wrinkly in water 1.00
go wrinkly in water 0.99
get wrinkly in when water 0.99
get wrinkly in water for long 0.98
get wrinkly in when water for long 0.96
get wrinkly in water for too long 0.94
get wrinkly in when water for too long 0.93
get wrinkled in water 0.85
get wrinkled in when water 0.84
get wrinkled in water for long 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.66
Plausible(finger, get wrinkly in water)
Evidence: 0.57
¬ Salient(finger, get wrinkly in water)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.57
Salient(finger, get wrinkly in water)
Evidence: 0.24
¬ Salient(finger, go wrinkly in water)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.82
Typical(finger, get wrinkly in water)
Evidence: 0.61
¬ Typical(finger, go wrinkly in water)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.66
Plausible(finger, get wrinkly in water)
Evidence: 0.36
¬ Plausible(finger, go wrinkly in water)
0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.35
Remarkable(finger, get wrinkly in water)
Evidence: 0.20
¬ Remarkable(finger, go wrinkly in water)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.82
Typical(finger, get wrinkly in water)
Evidence: 0.85
¬ Typical(finger, get wrinkled in water)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.82
Typical(finger, get wrinkly in water)
Evidence: 0.96
¬ Typical(finger, get wrinkled in when water)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.66
Plausible(finger, get wrinkly in water)
Evidence: 0.73
¬ Plausible(finger, get wrinkled in water)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.35
Remarkable(finger, get wrinkly in water)
Evidence: 0.40
¬ Remarkable(finger, get wrinkled in water)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.57
Salient(finger, get wrinkly in water)
Evidence: 0.68
¬ Salient(finger, get wrinkled in water)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.66
Plausible(finger, get wrinkly in water)
Evidence: 0.91
¬ Plausible(finger, get wrinkled in when water)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.35
Remarkable(finger, get wrinkly in water)
Evidence: 0.57
¬ Remarkable(finger, get wrinkled in when water)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.57
Salient(finger, get wrinkly in water)
Evidence: 0.94
¬ Salient(finger, get wrinkled in when water)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.57
Salient(finger, get wrinkly in water)
Evidence: 0.82
¬ Typical(finger, get wrinkly in water)
Evidence: 0.35
¬ Remarkable(finger, get wrinkly in water)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.66
Plausible(finger, get wrinkly in water)
Evidence: 0.82
¬ Typical(finger, get wrinkly in water)