firefighter: deal with firestorms in forest areas

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents employee
Weight: 0.65
, job
Weight: 0.65
, fire department
Weight: 0.64
, paramedic
Weight: 0.60
Siblings ems
Weight: 0.44
, fireman
Weight: 0.38
, arsonist
Weight: 0.37
, police department
Weight: 0.36
, office worker
Weight: 0.34

Related properties

Property Similarity
deal with firestorms in forest areas 1.00
fight massive wildfires 0.83
put out forest fires 0.83
contain massive forest fires 0.83
fight wildfires 0.82
contain forest fires 0.82
find cause of wildfires 0.82
set fires 0.77
start fires 0.77
fight fires 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.27
¬ Remarkable(fireman, start fires)
0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.59
¬ Remarkable(arsonist, set fires)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.72
¬ Remarkable(arsonist, start fires)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.72
Remarkable(arsonist, start fires)
Evidence: 0.48
¬ Plausible(arsonist, start fires)
0.36
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.59
Remarkable(arsonist, set fires)
Evidence: 0.62
¬ Plausible(arsonist, set fires)
0.35
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.27
Remarkable(fireman, start fires)
Evidence: 0.40
¬ Plausible(fireman, start fires)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.13
¬ Salient(firefighter, deal with firestorms in forest areas)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.13
Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.18
¬ Remarkable(firefighter, put out forest fires)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.13
Salient(firefighter, deal with firestorms in forest areas)
Evidence: 0.24
¬ Salient(firefighter, put out forest fires)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.13
Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.26
¬ Remarkable(firefighter, fight fires)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.36
¬ Plausible(firefighter, put out forest fires)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.13
Salient(firefighter, deal with firestorms in forest areas)
Evidence: 0.33
¬ Salient(firefighter, fight fires)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.13
Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.36
¬ Remarkable(firefighter, start fires)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.40
Typical(firefighter, deal with firestorms in forest areas)
Evidence: 0.63
¬ Typical(firefighter, put out forest fires)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.13
Salient(firefighter, deal with firestorms in forest areas)
Evidence: 0.41
¬ Salient(firefighter, start fires)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.40
Typical(firefighter, deal with firestorms in forest areas)
Evidence: 0.66
¬ Typical(firefighter, start fires)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.47
¬ Plausible(firefighter, fight fires)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.40
Typical(firefighter, deal with firestorms in forest areas)
Evidence: 0.69
¬ Typical(firefighter, fight fires)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.51
¬ Plausible(firefighter, start fires)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Salient(firefighter, deal with firestorms in forest areas)
Evidence: 0.40
¬ Typical(firefighter, deal with firestorms in forest areas)
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.14
Plausible(firefighter, deal with firestorms in forest areas)
Evidence: 0.40
¬ Typical(firefighter, deal with firestorms in forest areas)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.43
¬ Typical(arsonist, start fires)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.58
¬ Typical(fireman, start fires)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(firefighter, deal with firestorms in forest areas)
Evidence: 0.65
¬ Typical(arsonist, set fires)