first floor: be used to get to second floor

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get to second floor 1.00
be used to support second floor 0.92
be used to be beneath second floor 0.88
be used to top grind floor 0.84
be used to get to room in build 0.78
be defined as grind level floor 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.59
¬ Salient(first floor, be used to get to second floor)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.40
Typical(first floor, be used to get to second floor)
Evidence: 0.15
¬ Typical(first floor, be used to support second floor)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.40
Typical(first floor, be used to get to second floor)
Evidence: 0.20
¬ Typical(first floor, be used to be beneath second floor)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.40
Typical(first floor, be used to get to second floor)
Evidence: 0.15
¬ Typical(first floor, be used to top grind floor)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.70
Remarkable(first floor, be used to get to second floor)
Evidence: 0.67
¬ Remarkable(first floor, be used to support second floor)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.70
Remarkable(first floor, be used to get to second floor)
Evidence: 0.64
¬ Remarkable(first floor, be used to be beneath second floor)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.93
¬ Plausible(first floor, be used to support second floor)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.40
Typical(first floor, be used to get to second floor)
Evidence: 0.21
¬ Typical(first floor, be defined as grind level floor)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.51
¬ Plausible(first floor, be used to get to room in build)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.90
¬ Plausible(first floor, be used to be beneath second floor)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Remarkable(first floor, be used to get to second floor)
Evidence: 0.72
¬ Remarkable(first floor, be used to top grind floor)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.59
Salient(first floor, be used to get to second floor)
Evidence: 0.42
¬ Salient(first floor, be used to get to room in build)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.92
¬ Plausible(first floor, be used to top grind floor)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.70
Remarkable(first floor, be used to get to second floor)
Evidence: 0.70
¬ Remarkable(first floor, be defined as grind level floor)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.59
Salient(first floor, be used to get to second floor)
Evidence: 0.82
¬ Salient(first floor, be used to support second floor)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.70
Remarkable(first floor, be used to get to second floor)
Evidence: 0.75
¬ Remarkable(first floor, be used to get to room in build)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.59
Salient(first floor, be used to get to second floor)
Evidence: 0.77
¬ Salient(first floor, be used to be beneath second floor)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.89
¬ Plausible(first floor, be defined as grind level floor)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.59
Salient(first floor, be used to get to second floor)
Evidence: 0.80
¬ Salient(first floor, be used to top grind floor)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.59
Salient(first floor, be used to get to second floor)
Evidence: 0.73
¬ Salient(first floor, be defined as grind level floor)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.40
Typical(first floor, be used to get to second floor)
Evidence: 0.57
¬ Typical(first floor, be used to get to room in build)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.59
Salient(first floor, be used to get to second floor)
Evidence: 0.40
¬ Typical(first floor, be used to get to second floor)
Evidence: 0.70
¬ Remarkable(first floor, be used to get to second floor)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.73
Plausible(first floor, be used to get to second floor)
Evidence: 0.40
¬ Typical(first floor, be used to get to second floor)