fitness: become growth industry

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.60
, magazine
Weight: 0.59
, field
Weight: 0.59
, subject
Weight: 0.58
, goal
Weight: 0.58
Siblings air conditioning
Weight: 0.34
, training
Weight: 0.33
, nutrition
Weight: 0.33
, football field
Weight: 0.32
, motivation
Weight: 0.32

Related properties

Property Similarity
become growth industry 1.00
affect organisational growth 0.84
affect growth 0.84
affect natural growth 0.81
play role in growth 0.79
be to business 0.77
be for muscle growth 0.77
play role in growth in animals 0.76
be important in business 0.76
be important in sales 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.86
Plausible(factor, be important in business)
Evidence: 0.56
¬ Typical(fitness, become growth industry)
0.41
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.69
Plausible(goal, be important in sales)
Evidence: 0.56
¬ Typical(fitness, become growth industry)
0.40
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.49
Plausible(goal, affect organisational growth)
Evidence: 0.56
¬ Typical(fitness, become growth industry)
0.40
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.48
Plausible(goal, affect growth)
Evidence: 0.56
¬ Typical(fitness, become growth industry)
0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.57
Plausible(goal, be important in business)
Evidence: 0.56
¬ Typical(fitness, become growth industry)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.48
¬ Plausible(goal, affect growth)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.49
¬ Plausible(goal, affect organisational growth)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.57
¬ Plausible(goal, be important in business)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.69
¬ Plausible(goal, be important in sales)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.86
¬ Plausible(factor, be important in business)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.48
¬ Remarkable(goal, affect organisational growth)
0.43
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.48
¬ Remarkable(goal, affect growth)
0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.40
¬ Remarkable(goal, be important in business)
0.39
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.38
¬ Remarkable(goal, be important in sales)
0.37
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.64
¬ Remarkable(factor, be important in business)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.50
¬ Remarkable(training, affect growth)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.13
¬ Remarkable(nutrition, play role in growth in animals)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.39
¬ Remarkable(training, affect natural growth)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.47
¬ Remarkable(training, be to business)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.54
¬ Remarkable(training, be for muscle growth)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.86
Plausible(factor, be important in business)
Evidence: 0.23
Remarkable(fitness, become growth industry)
Evidence: 0.35
¬ Plausible(fitness, become growth industry)
0.30
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.49
Plausible(goal, affect organisational growth)
Evidence: 0.23
Remarkable(fitness, become growth industry)
Evidence: 0.35
¬ Plausible(fitness, become growth industry)
0.30
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.48
Plausible(goal, affect growth)
Evidence: 0.23
Remarkable(fitness, become growth industry)
Evidence: 0.35
¬ Plausible(fitness, become growth industry)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.69
Plausible(goal, be important in sales)
Evidence: 0.23
Remarkable(fitness, become growth industry)
Evidence: 0.35
¬ Plausible(fitness, become growth industry)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.57
Plausible(goal, be important in business)
Evidence: 0.23
Remarkable(fitness, become growth industry)
Evidence: 0.35
¬ Plausible(fitness, become growth industry)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.13
Remarkable(nutrition, play role in growth in animals)
Evidence: 0.15
¬ Plausible(nutrition, play role in growth in animals)
0.38
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.50
Remarkable(training, affect growth)
Evidence: 0.78
¬ Plausible(training, affect growth)
0.38
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.47
Remarkable(training, be to business)
Evidence: 0.55
¬ Plausible(training, be to business)
0.33
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.54
Remarkable(training, be for muscle growth)
Evidence: 0.91
¬ Plausible(training, be for muscle growth)
0.33
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.39
Remarkable(training, affect natural growth)
Evidence: 0.83
¬ Plausible(training, affect natural growth)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.26
¬ Salient(fitness, become growth industry)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.26
Salient(fitness, become growth industry)
Evidence: 0.56
¬ Typical(fitness, become growth industry)
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.35
Plausible(fitness, become growth industry)
Evidence: 0.56
¬ Typical(fitness, become growth industry)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.55
¬ Typical(goal, affect growth)
0.37
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.57
¬ Typical(goal, affect organisational growth)
0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.71
¬ Typical(goal, be important in business)
0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.83
¬ Typical(goal, be important in sales)
0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.91
¬ Typical(factor, be important in business)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.42
¬ Typical(nutrition, play role in growth in animals)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.85
¬ Typical(training, affect growth)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.62
¬ Typical(training, be to business)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.93
¬ Typical(training, affect natural growth)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(fitness, become growth industry)
Evidence: 0.96
¬ Typical(training, be for muscle growth)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.56
Typical(fitness, become growth industry)
Evidence: 0.55
¬ Typical(goal, affect growth)
0.31
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.56
Typical(fitness, become growth industry)
Evidence: 0.57
¬ Typical(goal, affect organisational growth)
0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.56
Typical(fitness, become growth industry)
Evidence: 0.71
¬ Typical(goal, be important in business)
0.23
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.56
Typical(fitness, become growth industry)
Evidence: 0.83
¬ Typical(goal, be important in sales)
0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.56
Typical(fitness, become growth industry)
Evidence: 0.91
¬ Typical(factor, be important in business)