flash: become savitar

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents tool
Weight: 0.61
, thing
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Weight: 0.57
Siblings red light
Weight: 0.34
, light bulb
Weight: 0.33
, blue light
Weight: 0.33
, black light
Weight: 0.33
, light switch
Weight: 0.33

Related properties

Property Similarity
become savitar 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.12
Plausible(flash, become savitar)
Evidence: 0.17
¬ Salient(flash, become savitar)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.17
Salient(flash, become savitar)
Evidence: 0.21
¬ Typical(flash, become savitar)
Evidence: 0.28
¬ Remarkable(flash, become savitar)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.12
Plausible(flash, become savitar)
Evidence: 0.21
¬ Typical(flash, become savitar)