flashback: be in death of salesman

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, symptom
Weight: 0.60
, sequence
Weight: 0.53
, game
Weight: 0.53
Siblings prologue
Weight: 0.55
, remember
Weight: 0.34
, amnesia
Weight: 0.33
, horror movie
Weight: 0.33
, hallucination
Weight: 0.32

Related properties

Property Similarity
be in death of salesman 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.20
Plausible(flashback, be in death of salesman)
Evidence: 0.01
¬ Salient(flashback, be in death of salesman)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(flashback, be in death of salesman)
Evidence: 0.15
¬ Typical(flashback, be in death of salesman)
Evidence: 0.00
¬ Remarkable(flashback, be in death of salesman)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.20
Plausible(flashback, be in death of salesman)
Evidence: 0.15
¬ Typical(flashback, be in death of salesman)