flashlight: be used to see in dark

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accessory
Weight: 0.64
, electronic device
Weight: 0.61
, gear
Weight: 0.60
, light
Weight: 0.60
, object
Weight: 0.57
Siblings light bulb
Weight: 0.34
, charger
Weight: 0.34
, tripod
Weight: 0.34
, camera
Weight: 0.33
, car battery
Weight: 0.33

Related properties

Property Similarity
be used to see in dark 1.00
be use in dark 0.94
be dark 0.93
be used to make dark light 0.92
be use when it dark 0.91
provide light in dark 0.90
be turn on when it get dark 0.89
exist if there be dark 0.85
guide person through dark area 0.82
be see 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.38
Plausible(light, be used to make dark light)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.38
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.45
Plausible(light, exist if there be dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.37
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.94
Evidence: 0.29
Plausible(light, be use in dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.37
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.45
Plausible(light, be see)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.35
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.28
Plausible(light, be use when it dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.35
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.93
Evidence: 0.25
Plausible(light, be dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.32
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.89
Evidence: 0.23
Plausible(light, be turn on when it get dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
0.30
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.22
Plausible(light, guide person through dark area)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.25
¬ Plausible(light, be dark)
0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.23
¬ Plausible(light, be turn on when it get dark)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.29
¬ Plausible(light, be use in dark)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.28
¬ Plausible(light, be use when it dark)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.22
¬ Plausible(light, guide person through dark area)
0.06
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.92
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.38
¬ Plausible(light, be used to make dark light)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.45
¬ Plausible(light, exist if there be dark)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.45
¬ Plausible(light, be see)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.10
¬ Remarkable(light, be dark)
0.50
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.13
¬ Remarkable(light, be use in dark)
0.49
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.11
¬ Remarkable(light, be use when it dark)
0.45
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.07
¬ Remarkable(light, guide person through dark area)
0.44
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.24
¬ Remarkable(light, be turn on when it get dark)
0.40
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.29
¬ Remarkable(light, exist if there be dark)
0.34
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.43
¬ Remarkable(light, be see)
0.31
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.68
¬ Remarkable(light, be used to make dark light)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.29
Plausible(light, be use in dark)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.25
Plausible(light, be dark)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.38
Plausible(light, be used to make dark light)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.28
Plausible(light, be use when it dark)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.23
Plausible(light, be turn on when it get dark)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.45
Plausible(light, exist if there be dark)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.22
Plausible(light, guide person through dark area)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.45
Plausible(light, be see)
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.08
¬ Plausible(flashlight, be used to see in dark)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.54
¬ Salient(flashlight, be used to see in dark)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.19
¬ Typical(flashlight, provide light in dark)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.60
Remarkable(flashlight, be used to see in dark)
Evidence: 0.78
¬ Remarkable(flashlight, provide light in dark)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.54
Salient(flashlight, be used to see in dark)
Evidence: 0.89
¬ Salient(flashlight, provide light in dark)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.48
¬ Plausible(flashlight, provide light in dark)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.54
Salient(flashlight, be used to see in dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.08
Plausible(flashlight, be used to see in dark)
Evidence: 0.59
¬ Typical(flashlight, be used to see in dark)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.30
¬ Typical(light, be used to make dark light)
0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.34
¬ Typical(light, exist if there be dark)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.30
¬ Typical(light, be see)
0.32
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.55
¬ Typical(light, be use in dark)
0.30
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.59
¬ Typical(light, be use when it dark)
0.29
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.58
¬ Typical(light, be turn on when it get dark)
0.29
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.93
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.65
¬ Typical(light, be dark)
0.23
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(flashlight, be used to see in dark)
Evidence: 0.75
¬ Typical(light, guide person through dark area)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.30
¬ Typical(light, be used to make dark light)
0.35
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.34
¬ Typical(light, exist if there be dark)
0.35
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.55
¬ Typical(light, be use in dark)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.30
¬ Typical(light, be see)
0.34
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.59
¬ Typical(light, be use when it dark)
0.33
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.65
¬ Typical(light, be dark)
0.33
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.58
¬ Typical(light, be turn on when it get dark)
0.28
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.59
Typical(flashlight, be used to see in dark)
Evidence: 0.75
¬ Typical(light, guide person through dark area)