flashlight: be useful when camp in wood

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accessory
Weight: 0.64
, electronic device
Weight: 0.61
, gear
Weight: 0.60
, light
Weight: 0.60
, object
Weight: 0.57
Siblings light bulb
Weight: 0.34
, charger
Weight: 0.34
, tripod
Weight: 0.34
, camera
Weight: 0.33
, car battery
Weight: 0.33

Related properties

Property Similarity
be useful when camp in wood 1.00
be beautiful as well as useful 0.77
be useful 0.77
be useful at night 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.23
Plausible(object, be beautiful as well as useful)
Evidence: 0.60
¬ Typical(flashlight, be useful when camp in wood)
0.24
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.12
Plausible(light, be useful at night)
Evidence: 0.60
¬ Typical(flashlight, be useful when camp in wood)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.12
¬ Plausible(light, be useful at night)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.23
¬ Plausible(object, be beautiful as well as useful)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.19
¬ Remarkable(light, be useful at night)
0.32
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.55
¬ Remarkable(object, be beautiful as well as useful)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.63
¬ Remarkable(camera, be useful)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.79
¬ Remarkable(light bulb, be useful)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.23
Plausible(object, be beautiful as well as useful)
Evidence: 0.53
Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.09
¬ Plausible(flashlight, be useful when camp in wood)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.12
Plausible(light, be useful at night)
Evidence: 0.53
Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.09
¬ Plausible(flashlight, be useful when camp in wood)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.79
Remarkable(light bulb, be useful)
Evidence: 0.77
¬ Plausible(light bulb, be useful)
0.35
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.63
Remarkable(camera, be useful)
Evidence: 0.74
¬ Plausible(camera, be useful)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.53
¬ Salient(flashlight, be useful when camp in wood)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.60
Typical(flashlight, be useful when camp in wood)
Evidence: 0.36
¬ Typical(flashlight, be useful)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.24
¬ Plausible(flashlight, be useful)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.53
Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.71
¬ Remarkable(flashlight, be useful)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.53
Salient(flashlight, be useful when camp in wood)
Evidence: 0.79
¬ Salient(flashlight, be useful)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.53
Salient(flashlight, be useful when camp in wood)
Evidence: 0.60
¬ Typical(flashlight, be useful when camp in wood)
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.09
Plausible(flashlight, be useful when camp in wood)
Evidence: 0.60
¬ Typical(flashlight, be useful when camp in wood)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.44
¬ Typical(object, be beautiful as well as useful)
0.23
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.78
¬ Typical(light, be useful at night)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.75
¬ Typical(light bulb, be useful)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(flashlight, be useful when camp in wood)
Evidence: 0.80
¬ Typical(camera, be useful)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.60
Typical(flashlight, be useful when camp in wood)
Evidence: 0.44
¬ Typical(object, be beautiful as well as useful)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.60
Typical(flashlight, be useful when camp in wood)
Evidence: 0.78
¬ Typical(light, be useful at night)