flop: be considered bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, game
Weight: 0.51
, pair
Weight: 0.44
, player
Weight: 0.42
Siblings big bang
Weight: 0.31
, cd player
Weight: 0.31
, movie ticket
Weight: 0.31
, big bang theory
Weight: 0.31
, horror movie
Weight: 0.31

Related properties

Property Similarity
be considered bad 1.00
be considered bad for feet 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(flop, be considered bad)
Evidence: 0.01
¬ Salient(flop, be considered bad)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.01
Plausible(flop, be considered bad)
Evidence: 0.00
¬ Plausible(flop, be considered bad for feet)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.01
Salient(flop, be considered bad)
Evidence: 0.01
¬ Salient(flop, be considered bad for feet)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.02
Remarkable(flop, be considered bad)
Evidence: 0.02
¬ Remarkable(flop, be considered bad for feet)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.14
Typical(flop, be considered bad)
Evidence: 0.10
¬ Typical(flop, be considered bad for feet)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(flop, be considered bad)
Evidence: 0.14
¬ Typical(flop, be considered bad)
Evidence: 0.02
¬ Remarkable(flop, be considered bad)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.01
Plausible(flop, be considered bad)
Evidence: 0.14
¬ Typical(flop, be considered bad)