food store: be used to spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.86
, store
Weight: 0.68
, restaurant
Weight: 0.67
, shop
Weight: 0.65
, business
Weight: 0.63
Siblings convenience store
Weight: 0.82
, supermarket
Weight: 0.71
, pharmacy
Weight: 0.64
, food
Weight: 0.39
, fast food restaurant
Weight: 0.39

Related properties

Property Similarity
be used to spend money 1.00
requires spend money 0.98
wants to spend money 0.98
causes spend money 0.98
causes spend your money 0.95
causes spend to much money 0.94
be used to spend time with friend 0.87
be used to make money 0.86
requires use money 0.86
requires money 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.64
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.70
Plausible(shop, be used to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.64
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.78
Plausible(shop, requires spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.62
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.83
Plausible(shop, causes spend your money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.62
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.62
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.61
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.57
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.96
Plausible(shop, requires use money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.56
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.55
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.75
Plausible(shop, requires money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.54
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.54
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.11
¬ Typical(food store, be used to spend money)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)
0.08
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.55
¬ Plausible(shop, wants to spend money)
0.08
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.58
¬ Plausible(shop, causes spend money)
0.08
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.70
¬ Plausible(shop, be used to spend money)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.78
¬ Plausible(shop, requires spend money)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.36
¬ Plausible(shop, be used to spend time with friend)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.83
¬ Plausible(shop, causes spend your money)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.58
¬ Plausible(business, be used to make money)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.75
¬ Plausible(shop, requires money)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.88
¬ Plausible(shop, be used to make money)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.96
¬ Plausible(shop, requires use money)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)
0.26
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.69
¬ Remarkable(shop, be used to spend time with friend)
0.23
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.84
¬ Remarkable(shop, be used to spend money)
0.22
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.98
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.85
¬ Remarkable(shop, causes spend money)
0.22
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.98
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.86
¬ Remarkable(shop, requires spend money)
0.21
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.98
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.88
¬ Remarkable(shop, wants to spend money)
0.20
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.84
¬ Remarkable(business, be used to make money)
0.19
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.85
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.85
¬ Remarkable(shop, requires money)
0.19
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.95
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.93
¬ Remarkable(shop, causes spend your money)
0.16
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.94
¬ Remarkable(shop, requires use money)
0.16
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.95
¬ Remarkable(shop, be used to make money)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.78
Plausible(shop, requires spend money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.70
Plausible(shop, be used to spend money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.83
Plausible(shop, causes spend your money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.37
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.58
Plausible(shop, causes spend money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.37
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.55
Plausible(shop, wants to spend money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.96
Plausible(shop, requires use money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.35
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.88
Plausible(shop, be used to make money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.34
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.75
Plausible(shop, requires money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.33
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.31
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.36
Plausible(shop, be used to spend time with friend)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.92
¬ Salient(food store, be used to spend money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Salient(food store, be used to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.76
Plausible(food store, be used to spend money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.08
¬ Typical(shop, causes spend your money)
0.46
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.13
¬ Typical(shop, requires spend money)
0.45
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.43
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.04
¬ Typical(shop, requires use money)
0.42
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.42
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.23
¬ Typical(shop, causes spend money)
0.42
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)
0.39
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.39
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.15
¬ Typical(shop, requires money)
0.38
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
0.31
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.08
¬ Typical(shop, causes spend your money)
0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.13
¬ Typical(shop, requires spend money)
0.41
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.18
¬ Typical(shop, be used to spend money)
0.40
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.04
¬ Typical(shop, requires use money)
0.40
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.06
¬ Typical(shop, be used to make money)
0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.23
¬ Typical(shop, causes spend money)
0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.23
¬ Typical(shop, wants to spend money)
0.36
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.36
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.15
¬ Typical(shop, requires money)
0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)
0.27
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.11
Typical(food store, be used to spend money)
Evidence: 0.41
¬ Typical(shop, be used to spend time with friend)