fortune: be used to build mansion

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents value
Weight: 0.58
, magazine
Weight: 0.58
, web site
Weight: 0.55
, place
Weight: 0.54
, man
Weight: 0.54
Siblings empire
Weight: 0.33
, wealth
Weight: 0.33
, fortune teller
Weight: 0.33
, luck
Weight: 0.32
, playboy
Weight: 0.32

Related properties

Property Similarity
be used to build mansion 1.00
be at house 0.78
be at bedroom 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.13
Rule weight: 0.66
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.15
Plausible(magazine, be at bedroom)
Evidence: 0.87
¬ Typical(fortune, be used to build mansion)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.40
Plausible(fortune, be used to build mansion)
Evidence: 0.15
¬ Plausible(magazine, be at bedroom)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(fortune, be used to build mansion)
Evidence: 0.09
¬ Remarkable(magazine, be at bedroom)

Remarkability from parent implausibility

0.24
Rule weight: 0.42
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.15
Plausible(magazine, be at bedroom)
Evidence: 0.31
Remarkable(fortune, be used to build mansion)
Evidence: 0.40
¬ Plausible(fortune, be used to build mansion)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.40
Plausible(fortune, be used to build mansion)
Evidence: 0.24
¬ Salient(fortune, be used to build mansion)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.24
Salient(fortune, be used to build mansion)
Evidence: 0.87
¬ Typical(fortune, be used to build mansion)
Evidence: 0.31
¬ Remarkable(fortune, be used to build mansion)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.40
Plausible(fortune, be used to build mansion)
Evidence: 0.87
¬ Typical(fortune, be used to build mansion)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(fortune, be used to build mansion)
Evidence: 0.79
¬ Typical(magazine, be at bedroom)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.87
Typical(fortune, be used to build mansion)
Evidence: 0.79
¬ Typical(magazine, be at bedroom)