fortune: be used to earn more money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.54
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Weight: 0.54
Siblings empire
Weight: 0.33
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Weight: 0.33
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Weight: 0.33
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Weight: 0.32
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Weight: 0.32

Related properties

Property Similarity
be used to earn more money 1.00
spend money 0.83
save money 0.82
need money 0.80
borrow some money 0.80
spend money on his date 0.79
spend money on tool 0.79
spend money on woman 0.78
be used to his money 0.77
be used to spend 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.24
Plausible(man, save money)
Evidence: 0.44
¬ Typical(fortune, be used to earn more money)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.22
Plausible(fortune, be used to earn more money)
Evidence: 0.24
¬ Plausible(man, save money)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.61
¬ Remarkable(fortune, be used to earn more money)
Evidence: 0.34
¬ Remarkable(man, save money)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.24
Plausible(man, save money)
Evidence: 0.61
Remarkable(fortune, be used to earn more money)
Evidence: 0.22
¬ Plausible(fortune, be used to earn more money)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.22
Plausible(fortune, be used to earn more money)
Evidence: 0.69
¬ Salient(fortune, be used to earn more money)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.44
Typical(fortune, be used to earn more money)
Evidence: 0.26
¬ Typical(fortune, be used to spend)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.61
Remarkable(fortune, be used to earn more money)
Evidence: 0.61
¬ Remarkable(fortune, be used to spend)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.69
Salient(fortune, be used to earn more money)
Evidence: 0.79
¬ Salient(fortune, be used to spend)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.22
Plausible(fortune, be used to earn more money)
Evidence: 0.45
¬ Plausible(fortune, be used to spend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.69
Salient(fortune, be used to earn more money)
Evidence: 0.44
¬ Typical(fortune, be used to earn more money)
Evidence: 0.61
¬ Remarkable(fortune, be used to earn more money)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.22
Plausible(fortune, be used to earn more money)
Evidence: 0.44
¬ Typical(fortune, be used to earn more money)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.61
¬ Remarkable(fortune, be used to earn more money)
Evidence: 0.60
¬ Typical(man, save money)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.44
Typical(fortune, be used to earn more money)
Evidence: 0.60
¬ Typical(man, save money)