fps: affect play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.40
, fp
Weight: 0.37
, setting
Weight: 0.31
, camera
Weight: 0.26
, anything
Weight: 0.23
Siblings sim
Weight: 0.28
, cricket game
Weight: 0.28
, olympic games
Weight: 0.28
, capcom
Weight: 0.28
, simpsons
Weight: 0.28

Related properties

Property Similarity
affect play 1.00
be bad game 0.78
be bad game now 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.57
Plausible(fps, affect play)
Evidence: 0.76
¬ Salient(fps, affect play)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.83
Remarkable(fps, affect play)
Evidence: 0.21
¬ Remarkable(fps, be bad game)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.83
Remarkable(fps, affect play)
Evidence: 0.21
¬ Remarkable(fps, be bad game now)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.76
Salient(fps, affect play)
Evidence: 0.28
¬ Salient(fps, be bad game)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.76
Salient(fps, affect play)
Evidence: 0.27
¬ Salient(fps, be bad game now)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.57
Plausible(fps, affect play)
Evidence: 0.40
¬ Plausible(fps, be bad game)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.57
Plausible(fps, affect play)
Evidence: 0.38
¬ Plausible(fps, be bad game now)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.49
Typical(fps, affect play)
Evidence: 0.63
¬ Typical(fps, be bad game now)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.49
Typical(fps, affect play)
Evidence: 0.66
¬ Typical(fps, be bad game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Salient(fps, affect play)
Evidence: 0.49
¬ Typical(fps, affect play)
Evidence: 0.83
¬ Remarkable(fps, affect play)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.57
Plausible(fps, affect play)
Evidence: 0.49
¬ Typical(fps, affect play)