fraction: be in video game designer career

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents real number
Weight: 0.62
, operation
Weight: 0.59
, concept
Weight: 0.58
, thing
Weight: 0.57
Siblings tenth
Weight: 0.57
, complex number
Weight: 0.33
, irrational number
Weight: 0.32

Related properties

Property Similarity
be in video game designer career 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.73
Plausible(fraction, be in video game designer career)
Evidence: 0.66
¬ Salient(fraction, be in video game designer career)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.66
Salient(fraction, be in video game designer career)
Evidence: 0.87
¬ Typical(fraction, be in video game designer career)
Evidence: 0.36
¬ Remarkable(fraction, be in video game designer career)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.73
Plausible(fraction, be in video game designer career)
Evidence: 0.87
¬ Typical(fraction, be in video game designer career)