friendship: wants to play game with your friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents emotion
Weight: 0.64
, relationship
Weight: 0.64
, need
Weight: 0.59
, loyalty
Weight: 0.58
, concept
Weight: 0.58
Siblings marriage
Weight: 0.62
, affection
Weight: 0.36
, compassion
Weight: 0.35
, kindness
Weight: 0.35
, empathy
Weight: 0.34

Related properties

Property Similarity
wants to play game with your friend 1.00
wants to buy something for love one 0.81
wants to love another 0.80
be at friend house 0.77
wants to comfort friend 0.77
wants to create something to help other person 0.76
wants to agree with someone 0.76
wants to buy something 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.41
Plausible(need, wants to buy something)
Evidence: 0.78
¬ Typical(friendship, wants to play game with your friend)
0.21
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.23
Plausible(need, wants to buy something for love one)
Evidence: 0.78
¬ Typical(friendship, wants to play game with your friend)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.23
¬ Plausible(need, wants to buy something for love one)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.41
¬ Plausible(need, wants to buy something)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.69
¬ Remarkable(need, wants to buy something for love one)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.72
¬ Remarkable(need, wants to buy something)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.10
¬ Remarkable(kindness, wants to love another)
0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.36
¬ Remarkable(compassion, wants to agree with someone)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.67
¬ Remarkable(affection, wants to buy something for love one)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.67
¬ Remarkable(compassion, wants to create something to help other person)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.68
¬ Remarkable(empathy, wants to comfort friend)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.23
Plausible(need, wants to buy something for love one)
Evidence: 0.50
Remarkable(friendship, wants to play game with your friend)
Evidence: 0.04
¬ Plausible(friendship, wants to play game with your friend)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.41
Plausible(need, wants to buy something)
Evidence: 0.50
Remarkable(friendship, wants to play game with your friend)
Evidence: 0.04
¬ Plausible(friendship, wants to play game with your friend)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.67
Remarkable(affection, wants to buy something for love one)
Evidence: 0.02
¬ Plausible(affection, wants to buy something for love one)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.68
Remarkable(empathy, wants to comfort friend)
Evidence: 0.05
¬ Plausible(empathy, wants to comfort friend)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.67
Remarkable(compassion, wants to create something to help other person)
Evidence: 0.10
¬ Plausible(compassion, wants to create something to help other person)
0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.10
Remarkable(kindness, wants to love another)
Evidence: 0.12
¬ Plausible(kindness, wants to love another)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.36
Remarkable(compassion, wants to agree with someone)
Evidence: 0.19
¬ Plausible(compassion, wants to agree with someone)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.40
¬ Salient(friendship, wants to play game with your friend)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.07
¬ Plausible(friendship, be at friend house)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.12
¬ Plausible(friendship, wants to agree with someone)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.78
Typical(friendship, wants to play game with your friend)
Evidence: 0.68
¬ Typical(friendship, be at friend house)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.78
Typical(friendship, wants to play game with your friend)
Evidence: 0.66
¬ Typical(friendship, wants to agree with someone)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.50
Remarkable(friendship, wants to play game with your friend)
Evidence: 0.30
¬ Remarkable(friendship, wants to agree with someone)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.40
Salient(friendship, wants to play game with your friend)
Evidence: 0.31
¬ Salient(friendship, wants to agree with someone)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.50
Remarkable(friendship, wants to play game with your friend)
Evidence: 0.48
¬ Remarkable(friendship, be at friend house)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.40
Salient(friendship, wants to play game with your friend)
Evidence: 0.47
¬ Salient(friendship, be at friend house)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.40
Salient(friendship, wants to play game with your friend)
Evidence: 0.78
¬ Typical(friendship, wants to play game with your friend)
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 1.00
Evidence: 0.04
Plausible(friendship, wants to play game with your friend)
Evidence: 0.78
¬ Typical(friendship, wants to play game with your friend)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.25
¬ Typical(need, wants to buy something)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.40
¬ Typical(need, wants to buy something for love one)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.55
¬ Typical(compassion, wants to create something to help other person)
0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.54
¬ Typical(compassion, wants to agree with someone)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.64
¬ Typical(empathy, wants to comfort friend)
0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.81
¬ Typical(kindness, wants to love another)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.50
¬ Remarkable(friendship, wants to play game with your friend)
Evidence: 0.83
¬ Typical(affection, wants to buy something for love one)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.78
Typical(friendship, wants to play game with your friend)
Evidence: 0.40
¬ Typical(need, wants to buy something for love one)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.78
Typical(friendship, wants to play game with your friend)
Evidence: 0.25
¬ Typical(need, wants to buy something)