fruit machine: quit working

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.57
Siblings computer game
Weight: 0.32
, chess game
Weight: 0.31
, hockey game
Weight: 0.31
, football game
Weight: 0.31
, iron man
Weight: 0.31

Related properties

Property Similarity
quit working 1.00
quit smoking 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.10
Plausible(fruit machine, quit working)
Evidence: 0.11
¬ Salient(fruit machine, quit working)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.10
Plausible(fruit machine, quit working)
Evidence: 0.03
¬ Plausible(fruit machine, quit smoking)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.10
Remarkable(fruit machine, quit working)
Evidence: 0.03
¬ Remarkable(fruit machine, quit smoking)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.11
Salient(fruit machine, quit working)
Evidence: 0.03
¬ Salient(fruit machine, quit smoking)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.36
Typical(fruit machine, quit working)
Evidence: 0.20
¬ Typical(fruit machine, quit smoking)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(fruit machine, quit working)
Evidence: 0.36
¬ Typical(fruit machine, quit working)
Evidence: 0.10
¬ Remarkable(fruit machine, quit working)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.10
Plausible(fruit machine, quit working)
Evidence: 0.36
¬ Typical(fruit machine, quit working)