gambling: be for society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, activity
Weight: 0.61
, addiction
Weight: 0.61
, habit
Weight: 0.61
, diversion
Weight: 0.59
Siblings betting
Weight: 0.35
, poker
Weight: 0.35
, pornography
Weight: 0.34
, business activity
Weight: 0.34
, sexual activity
Weight: 0.33

Related properties

Property Similarity
be for society 1.00
be in society 0.99
be good for society 0.96
be important in society 0.95
be bad for society 0.94
be necessary in society 0.92
affect society 0.91
occur in society 0.87
affect society in country economy 0.87
be beneficial to society 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.58
Plausible(crime, be important in society)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.36
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.44
Plausible(crime, affect society)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.36
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.92
Evidence: 0.42
Plausible(crime, be necessary in society)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.35
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.91
Evidence: 0.42
Plausible(addiction, affect society)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.33
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.40
Plausible(crime, occur in society)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.29
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.94
Evidence: 0.25
Plausible(crime, be bad for society)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.25
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.87
Evidence: 0.21
Plausible(crime, affect society in country economy)
Evidence: 0.72
¬ Typical(gambling, be for society)
0.21
Rule weight: 0.66
Evidence weight: 0.32
Similarity weight: 0.96
Evidence: 0.06
Plausible(crime, be good for society)
Evidence: 0.72
¬ Typical(gambling, be for society)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.06
¬ Plausible(crime, be good for society)
0.08
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.25
¬ Plausible(crime, be bad for society)
0.08
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.21
¬ Plausible(crime, affect society in country economy)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.42
¬ Plausible(crime, be necessary in society)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.42
¬ Plausible(addiction, affect society)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.44
¬ Plausible(crime, affect society)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.58
¬ Plausible(crime, be important in society)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.40
¬ Plausible(crime, occur in society)

Remarkability exclusitivity betweem a parent and a child

0.52
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.08
¬ Remarkable(crime, be good for society)
0.48
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.22
¬ Remarkable(crime, be bad for society)
0.42
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.29
¬ Remarkable(crime, affect society in country economy)
0.38
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.53
¬ Remarkable(crime, be important in society)
0.35
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.59
¬ Remarkable(crime, be necessary in society)
0.31
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.68
¬ Remarkable(crime, occur in society)
0.29
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.91
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.79
¬ Remarkable(addiction, affect society)
0.28
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.91
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.81
¬ Remarkable(crime, affect society)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.80
¬ Remarkable(business activity, be important in society)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.58
Plausible(crime, be important in society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.32
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.42
Plausible(crime, be necessary in society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.32
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.44
Plausible(crime, affect society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.32
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.42
Plausible(addiction, affect society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.31
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.25
Plausible(crime, be bad for society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.30
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.40
Plausible(crime, occur in society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.29
Rule weight: 0.42
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.06
Plausible(crime, be good for society)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)
0.28
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.21
Plausible(crime, affect society in country economy)
Evidence: 0.57
Remarkable(gambling, be for society)
Evidence: 0.66
¬ Plausible(gambling, be for society)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.80
Remarkable(business activity, be important in society)
Evidence: 0.48
¬ Plausible(business activity, be important in society)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.71
¬ Salient(gambling, be for society)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.71
Salient(gambling, be for society)
Evidence: 0.72
¬ Typical(gambling, be for society)
Evidence: 0.57
¬ Remarkable(gambling, be for society)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.66
Plausible(gambling, be for society)
Evidence: 0.72
¬ Typical(gambling, be for society)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.26
¬ Typical(crime, be good for society)
0.37
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.34
¬ Typical(addiction, affect society)
0.37
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.36
¬ Typical(crime, affect society)
0.35
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.37
¬ Typical(crime, affect society in country economy)
0.35
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.45
¬ Typical(crime, be necessary in society)
0.35
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.48
¬ Typical(crime, be bad for society)
0.34
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.40
¬ Typical(crime, occur in society)
0.30
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.67
¬ Typical(crime, be important in society)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.57
¬ Remarkable(gambling, be for society)
Evidence: 0.39
¬ Typical(business activity, be important in society)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.26
¬ Typical(crime, be good for society)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.34
¬ Typical(addiction, affect society)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.36
¬ Typical(crime, affect society)
0.39
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.48
¬ Typical(crime, be bad for society)
0.39
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.45
¬ Typical(crime, be necessary in society)
0.38
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.37
¬ Typical(crime, affect society in country economy)
0.38
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.67
¬ Typical(crime, be important in society)
0.38
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.72
Typical(gambling, be for society)
Evidence: 0.40
¬ Typical(crime, occur in society)