gambling: become problem

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, activity
Weight: 0.61
, addiction
Weight: 0.61
, habit
Weight: 0.61
, diversion
Weight: 0.59
Siblings betting
Weight: 0.35
, poker
Weight: 0.35
, pornography
Weight: 0.34
, business activity
Weight: 0.34
, sexual activity
Weight: 0.33

Related properties

Property Similarity
become problem 1.00
be considered problem 0.91
has state problem 0.88
be considered social problem 0.85
fear of is problem 0.84
is social problem 0.84
be perceived as class problem 0.83
be to media problem 0.82
fear of is serious problem 0.82
be perceived as working class problem 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.39
Plausible(crime, has state problem)
Evidence: 0.07
¬ Typical(gambling, become problem)
0.55
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.30
Plausible(addiction, has state problem)
Evidence: 0.07
¬ Typical(gambling, become problem)
0.53
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.23
Plausible(addiction, is social problem)
Evidence: 0.07
¬ Typical(gambling, become problem)
0.53
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.22
Plausible(crime, is social problem)
Evidence: 0.07
¬ Typical(gambling, become problem)
0.53
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.47
Plausible(addiction, be to media problem)
Evidence: 0.07
¬ Typical(gambling, become problem)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.22
¬ Plausible(crime, is social problem)
0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.23
¬ Plausible(addiction, is social problem)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.30
¬ Plausible(addiction, has state problem)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.39
¬ Plausible(crime, has state problem)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.47
¬ Plausible(addiction, be to media problem)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.27
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.77
¬ Remarkable(crime, has state problem)
0.13
Rule weight: 0.58
Evidence weight: 0.27
Similarity weight: 0.82
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.77
¬ Remarkable(addiction, be to media problem)
0.09
Rule weight: 0.58
Evidence weight: 0.20
Similarity weight: 0.84
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.85
¬ Remarkable(crime, is social problem)
0.06
Rule weight: 0.58
Evidence weight: 0.12
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.93
¬ Remarkable(addiction, has state problem)
0.05
Rule weight: 0.58
Evidence weight: 0.09
Similarity weight: 0.84
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.96
¬ Remarkable(addiction, is social problem)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.39
Plausible(crime, has state problem)
Evidence: 0.95
Remarkable(gambling, become problem)
Evidence: 0.27
¬ Plausible(gambling, become problem)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.30
Plausible(addiction, has state problem)
Evidence: 0.95
Remarkable(gambling, become problem)
Evidence: 0.27
¬ Plausible(gambling, become problem)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.23
Plausible(addiction, is social problem)
Evidence: 0.95
Remarkable(gambling, become problem)
Evidence: 0.27
¬ Plausible(gambling, become problem)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.22
Plausible(crime, is social problem)
Evidence: 0.95
Remarkable(gambling, become problem)
Evidence: 0.27
¬ Plausible(gambling, become problem)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.47
Plausible(addiction, be to media problem)
Evidence: 0.95
Remarkable(gambling, become problem)
Evidence: 0.27
¬ Plausible(gambling, become problem)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.52
¬ Salient(gambling, become problem)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.52
Salient(gambling, become problem)
Evidence: 0.07
¬ Typical(gambling, become problem)
Evidence: 0.95
¬ Remarkable(gambling, become problem)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.27
Plausible(gambling, become problem)
Evidence: 0.07
¬ Typical(gambling, become problem)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.04
¬ Typical(addiction, is social problem)
0.41
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.09
¬ Typical(addiction, has state problem)
0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.09
¬ Typical(crime, is social problem)
0.31
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.33
¬ Typical(crime, has state problem)
0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.95
¬ Remarkable(gambling, become problem)
Evidence: 0.42
¬ Typical(addiction, be to media problem)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.07
Typical(gambling, become problem)
Evidence: 0.04
¬ Typical(addiction, is social problem)
0.39
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.07
Typical(gambling, become problem)
Evidence: 0.09
¬ Typical(addiction, has state problem)
0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.07
Typical(gambling, become problem)
Evidence: 0.09
¬ Typical(crime, is social problem)
0.29
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.07
Typical(gambling, become problem)
Evidence: 0.33
¬ Typical(crime, has state problem)
0.25
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.07
Typical(gambling, become problem)
Evidence: 0.42
¬ Typical(addiction, be to media problem)