gambling: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, activity
Weight: 0.61
, addiction
Weight: 0.61
, habit
Weight: 0.61
, diversion
Weight: 0.59
Siblings betting
Weight: 0.35
, poker
Weight: 0.35
, pornography
Weight: 0.34
, business activity
Weight: 0.34
, sexual activity
Weight: 0.33

Related properties

Property Similarity
feel good 1.00
get bad 0.82
has quality good 0.80
be good for society 0.78
get sad 0.78
was bad during great depression 0.77
has quality bad 0.76
make people unhappy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.93
Plausible(diversion, has quality good)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.88
Plausible(diversion, has quality bad)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.43
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.70
Plausible(crime, make people unhappy)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.49
Plausible(addiction, get sad)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.34
Plausible(addiction, has quality bad)
Evidence: 0.55
¬ Typical(gambling, feel good)
0.25
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.06
Plausible(crime, be good for society)
Evidence: 0.55
¬ Typical(gambling, feel good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.06
¬ Plausible(crime, be good for society)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.34
¬ Plausible(addiction, has quality bad)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.49
¬ Plausible(addiction, get sad)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.46
¬ Plausible(crime, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.70
¬ Plausible(crime, make people unhappy)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.73
¬ Plausible(habit, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.93
¬ Plausible(diversion, has quality good)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.88
¬ Plausible(diversion, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.08
¬ Remarkable(crime, be good for society)
0.25
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.54
¬ Remarkable(diversion, has quality bad)
0.24
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.60
¬ Remarkable(diversion, has quality good)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.62
¬ Remarkable(habit, has quality bad)
0.17
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.75
¬ Remarkable(crime, make people unhappy)
0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.78
¬ Remarkable(addiction, get sad)
0.16
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.78
¬ Remarkable(crime, has quality bad)
0.11
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.91
¬ Remarkable(addiction, has quality bad)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.39
¬ Remarkable(pornography, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.45
¬ Remarkable(poker, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.52
¬ Remarkable(business activity, has quality bad)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.68
¬ Remarkable(betting, has quality bad)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.75
¬ Remarkable(betting, has quality good)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.93
Plausible(diversion, has quality good)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.88
Plausible(diversion, has quality bad)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.49
Plausible(addiction, get sad)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.30
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.70
Plausible(crime, make people unhappy)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.34
Plausible(addiction, has quality bad)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.06
Plausible(crime, be good for society)
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.60
¬ Plausible(gambling, feel good)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.75
Remarkable(betting, has quality good)
Evidence: 0.83
¬ Plausible(betting, has quality good)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.68
Remarkable(betting, has quality bad)
Evidence: 0.80
¬ Plausible(betting, has quality bad)
0.40
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.39
Remarkable(pornography, has quality bad)
Evidence: 0.47
¬ Plausible(pornography, has quality bad)
0.39
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.52
Remarkable(business activity, has quality bad)
Evidence: 0.70
¬ Plausible(business activity, has quality bad)
0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.45
Remarkable(poker, has quality bad)
Evidence: 0.73
¬ Plausible(poker, has quality bad)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.77
¬ Salient(gambling, feel good)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.76
¬ Remarkable(gambling, has quality good)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.81
Remarkable(gambling, feel good)
Evidence: 0.74
¬ Remarkable(gambling, has quality bad)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.77
Salient(gambling, feel good)
Evidence: 0.95
¬ Salient(gambling, has quality good)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.77
Salient(gambling, feel good)
Evidence: 0.88
¬ Salient(gambling, has quality bad)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.85
¬ Plausible(gambling, has quality good)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.77
¬ Plausible(gambling, has quality bad)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.78
¬ Typical(gambling, has quality bad)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.86
¬ Typical(gambling, has quality good)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Salient(gambling, feel good)
Evidence: 0.55
¬ Typical(gambling, feel good)
Evidence: 0.81
¬ Remarkable(gambling, feel good)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.60
Plausible(gambling, feel good)
Evidence: 0.55
¬ Typical(gambling, feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.15
¬ Typical(addiction, has quality bad)
0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.26
¬ Typical(crime, be good for society)
0.26
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.43
¬ Typical(addiction, get sad)
0.25
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.42
¬ Typical(crime, has quality bad)
0.17
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.70
¬ Typical(crime, make people unhappy)
0.14
Rule weight: 0.51
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.09
Rule weight: 0.51
Evidence weight: 0.24
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.94
¬ Typical(diversion, has quality bad)
0.09
Rule weight: 0.51
Evidence weight: 0.21
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.97
¬ Typical(diversion, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.60
¬ Typical(pornography, has quality bad)
0.04
Rule weight: 0.14
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.79
¬ Typical(business activity, has quality bad)
0.03
Rule weight: 0.14
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.84
¬ Typical(betting, has quality good)
0.03
Rule weight: 0.14
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.84
¬ Typical(betting, has quality bad)
0.03
Rule weight: 0.14
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.81
¬ Remarkable(gambling, feel good)
Evidence: 0.84
¬ Typical(poker, has quality bad)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.15
¬ Typical(addiction, has quality bad)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.26
¬ Typical(crime, be good for society)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.43
¬ Typical(addiction, get sad)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.42
¬ Typical(crime, has quality bad)
0.25
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.70
¬ Typical(crime, make people unhappy)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.22
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.97
¬ Typical(diversion, has quality good)
0.21
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.55
Typical(gambling, feel good)
Evidence: 0.94
¬ Typical(diversion, has quality bad)