game: be more expensive in japan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
be more expensive in japan 1.00
be more expensive in america 0.89
be more expensive in europe 0.89
be more expensive on uk 0.85
be more expensive in canada 0.84
be more expensive in australia 0.84
be cheaper in russia 0.83
be on psn expensive 0.82
is uk expensive 0.81
be cheap in america 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, be more expensive in japan)
Evidence: 0.96
¬ Salient(game, be more expensive in japan)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Typical(game, be more expensive in japan)
Evidence: 0.97
¬ Typical(game, be more expensive in europe)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Salient(game, be more expensive in japan)
Evidence: 0.75
¬ Salient(game, be more expensive in europe)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Plausible(game, be more expensive in japan)
Evidence: 0.84
¬ Plausible(game, be more expensive in europe)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Typical(game, be more expensive in japan)
Evidence: 0.99
¬ Typical(game, be cheaper in russia)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Salient(game, be more expensive in japan)
Evidence: 0.82
¬ Salient(game, be cheaper in russia)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Plausible(game, be more expensive in japan)
Evidence: 0.89
¬ Plausible(game, be cheaper in russia)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.56
Remarkable(game, be more expensive in japan)
Evidence: 0.44
¬ Remarkable(game, be more expensive in europe)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.56
Remarkable(game, be more expensive in japan)
Evidence: 0.45
¬ Remarkable(game, be cheaper in russia)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.96
Salient(game, be more expensive in japan)
Evidence: 1.00
¬ Typical(game, be more expensive in japan)
Evidence: 0.56
¬ Remarkable(game, be more expensive in japan)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, be more expensive in japan)
Evidence: 1.00
¬ Typical(game, be more expensive in japan)