game: be more fun with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be more fun with friend 1.00
be more fun with more person play 0.90
be used to have fun 0.88
be fun 0.88
be used to fun 0.88
be motivated by it fun 0.87
be motivated by it be fun 0.87
causes you have fun 0.87
causes have fun 0.87
be motivated by some fun 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.57
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.57
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.56
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.54
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.52
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.43
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.41
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.04
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.03
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.87
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.86
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.24
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.19
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.18
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.14
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.14
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.14
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.14
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.86
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.97
Plausible(play game, be motivated by it fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.37
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.97
Plausible(play game, causes you have fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, causes have fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.35
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.35
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.64
¬ Salient(game, be more fun with friend)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.64
Salient(game, be more fun with friend)
Evidence: 0.57
¬ Salient(game, be more fun with more person play)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.75
Remarkable(game, be more fun with friend)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.64
Salient(game, be more fun with friend)
Evidence: 0.78
¬ Salient(game, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.64
Salient(game, be more fun with friend)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.64
Salient(game, be more fun with friend)
Evidence: 0.98
¬ Salient(game, be fun)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.34
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.87
¬ Typical(game, be fun)
0.25
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.90
¬ Plausible(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.64
Salient(game, be more fun with friend)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.37
¬ Typical(game, be more fun with friend)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.44
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.43
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.43
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.40
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.38
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.19
¬ Typical(play game, be fun)
0.33
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.42
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.41
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.41
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.39
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.19
¬ Typical(play game, be fun)
0.33
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.37
Typical(game, be more fun with friend)
Evidence: 0.43
¬ Typical(board game, be fun)