game: be popular with teenagers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
be popular with teenagers 1.00
is popular 0.78
be bad for kids 0.77
be important for students 0.75
be important to people 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.93
Plausible(play game, is popular)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)
0.47
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(game show, is popular)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)
0.47
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(board game, is popular)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.90
¬ Plausible(board game, is popular)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.90
¬ Plausible(game show, is popular)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.93
¬ Plausible(play game, is popular)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.67
¬ Remarkable(play game, is popular)
0.22
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.70
¬ Remarkable(game show, is popular)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.72
¬ Remarkable(board game, is popular)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.87
¬ Remarkable(olympic games, be important to people)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.93
Plausible(play game, is popular)
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.97
¬ Plausible(game, be popular with teenagers)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.90
Plausible(game show, is popular)
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.97
¬ Plausible(game, be popular with teenagers)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.90
Plausible(board game, is popular)
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.97
¬ Plausible(game, be popular with teenagers)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.87
Remarkable(olympic games, be important to people)
Evidence: 0.61
¬ Plausible(olympic games, be important to people)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.99
¬ Salient(game, be popular with teenagers)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.99
¬ Typical(game, is popular)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.99
Salient(game, be popular with teenagers)
Evidence: 1.00
¬ Salient(game, is popular)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.97
¬ Typical(game, be bad for kids)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Salient(game, be popular with teenagers)
Evidence: 0.79
¬ Salient(game, be bad for kids)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.97
¬ Plausible(game, is popular)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.86
¬ Plausible(game, be bad for kids)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.98
¬ Typical(game, be important for students)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Salient(game, be popular with teenagers)
Evidence: 0.99
¬ Salient(game, be important for students)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.87
¬ Typical(game, be important to people)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Salient(game, be popular with teenagers)
Evidence: 0.96
¬ Salient(game, be important to people)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.95
¬ Plausible(game, be important for students)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 0.88
¬ Plausible(game, be important to people)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.86
¬ Remarkable(game, is popular)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.83
¬ Remarkable(game, be important for students)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.74
Remarkable(game, be popular with teenagers)
Evidence: 0.90
¬ Remarkable(game, be important to people)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Salient(game, be popular with teenagers)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(game, be popular with teenagers)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)

Typicality and Rermarkability incompatibility between a parent and a child

0.13
Rule weight: 0.51
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.92
¬ Typical(board game, is popular)
0.12
Rule weight: 0.51
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.93
¬ Typical(game show, is popular)
0.11
Rule weight: 0.51
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.96
¬ Typical(play game, is popular)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
Evidence: 0.50
¬ Typical(olympic games, be important to people)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.92
¬ Typical(board game, is popular)
0.38
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.93
¬ Typical(game show, is popular)
0.38
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 1.00
Typical(game, be popular with teenagers)
Evidence: 0.96
¬ Typical(play game, is popular)