game: be used to amuse oneself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to amuse oneself 1.00
be used to be amuse 0.88
be motivated by entertain yourself 0.83
be used to enjoy yourself 0.79
causes enjoy yourself 0.79
be used to express yourself 0.79
be used to entertain person 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.54
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.51
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.80
¬ Plausible(play game, be used to be amuse)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.86
¬ Plausible(play game, causes enjoy yourself)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.91
¬ Plausible(play game, be motivated by entertain yourself)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
Evidence: 0.19
¬ Remarkable(play game, be used to be amuse)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
Evidence: 0.91
¬ Remarkable(play game, be motivated by entertain yourself)
0.22
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
Evidence: 0.93
¬ Remarkable(play game, causes enjoy yourself)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.56
Remarkable(game, be used to amuse oneself)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.56
Remarkable(game, be used to amuse oneself)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.56
Remarkable(game, be used to amuse oneself)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.80
¬ Salient(game, be used to amuse oneself)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.80
Salient(game, be used to amuse oneself)
Evidence: 0.63
¬ Salient(game, be used to entertain person)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.80
Salient(game, be used to amuse oneself)
Evidence: 0.77
¬ Salient(game, be used to express yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.27
Typical(game, be used to amuse oneself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.56
Remarkable(game, be used to amuse oneself)
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.56
Remarkable(game, be used to amuse oneself)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.50
¬ Plausible(game, be used to express yourself)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.27
Typical(game, be used to amuse oneself)
Evidence: 0.49
¬ Typical(game, be used to entertain person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.80
Salient(game, be used to amuse oneself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
0.39
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)
0.28
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.27
Typical(game, be used to amuse oneself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.27
Typical(game, be used to amuse oneself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)
0.22
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 0.88
Evidence: 0.27
Typical(game, be used to amuse oneself)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)