game: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to entertainment 1.00
causes entertainment 0.96
be used to have home entertainment 0.92
be motivated by have entertainment 0.91
be motivated by you seek entertainment 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.66
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(play game, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.63
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.90
Plausible(play game, causes entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.59
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.56
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.36
¬ Plausible(board game, be used to have home entertainment)
0.07
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.97
¬ Plausible(play game, be used to entertainment)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.90
¬ Plausible(play game, causes entertainment)
0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.87
¬ Plausible(play game, be motivated by have entertainment)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.29
¬ Remarkable(play game, be used to entertainment)
0.46
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.26
¬ Remarkable(play game, causes entertainment)
0.37
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)
0.26
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.91
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Plausible(play game, be used to entertainment)
Evidence: 0.63
Remarkable(game, be used to entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)
0.39
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.90
Plausible(play game, causes entertainment)
Evidence: 0.63
Remarkable(game, be used to entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)
0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.63
Remarkable(game, be used to entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)
0.32
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.63
Remarkable(game, be used to entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.91
¬ Salient(game, be used to entertainment)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(game, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.20
¬ Typical(play game, be used to entertainment)
0.43
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)
0.37
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.38
¬ Typical(play game, causes entertainment)
0.37
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
Evidence: 0.34
¬ Typical(board game, be used to have home entertainment)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.14
Typical(game, be used to entertainment)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)
0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.14
Typical(game, be used to entertainment)
Evidence: 0.20
¬ Typical(play game, be used to entertainment)
0.31
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.14
Typical(game, be used to entertainment)
Evidence: 0.34
¬ Typical(board game, be used to have home entertainment)
0.31
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.14
Typical(game, be used to entertainment)
Evidence: 0.38
¬ Typical(play game, causes entertainment)