game: be used to pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to pass time 1.00
be motivated by pass time pleasurably 0.77
requires time 0.76
requires have free time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(board game, be used to pass time)
Evidence: 0.50
¬ Typical(game, be used to pass time)
0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.50
¬ Typical(game, be used to pass time)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.85
¬ Plausible(board game, be used to pass time)
0.02
Rule weight: 0.09
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.91
¬ Plausible(play game, requires time)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(game, be used to pass time)
Evidence: 0.48
¬ Remarkable(board game, be used to pass time)
0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(game, be used to pass time)
Evidence: 0.42
¬ Remarkable(play game, requires time)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.85
Plausible(board game, be used to pass time)
Evidence: 0.41
Remarkable(game, be used to pass time)
Evidence: 0.23
¬ Plausible(game, be used to pass time)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.91
Plausible(play game, requires time)
Evidence: 0.41
Remarkable(game, be used to pass time)
Evidence: 0.23
¬ Plausible(game, be used to pass time)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.62
¬ Salient(game, be used to pass time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.62
Salient(game, be used to pass time)
Evidence: 0.50
¬ Typical(game, be used to pass time)
Evidence: 0.41
¬ Remarkable(game, be used to pass time)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.23
Plausible(game, be used to pass time)
Evidence: 0.50
¬ Typical(game, be used to pass time)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(game, be used to pass time)
Evidence: 0.32
¬ Typical(board game, be used to pass time)
0.33
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(game, be used to pass time)
Evidence: 0.35
¬ Typical(play game, requires time)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.50
Typical(game, be used to pass time)
Evidence: 0.32
¬ Typical(board game, be used to pass time)
0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.50
Typical(game, be used to pass time)
Evidence: 0.35
¬ Typical(play game, requires time)