gate: be used to walk through

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents door
Weight: 0.62
, thing
Weight: 0.61
, entrance
Weight: 0.60
, place
Weight: 0.58
Siblings main entrance
Weight: 0.66
, nor
Weight: 0.38
, front door
Weight: 0.37
, plane ticket
Weight: 0.33
, fence
Weight: 0.32

Related properties

Property Similarity
be used to walk through 1.00
be used to go through to enter anywhere 0.84
be used to go through to enter build 0.83
be used to go in and out 0.80
be used to go in 0.79
be used to go into something 0.78
be used to walk into fence in yard 0.78
be used to pass through fence 0.77
be used to go inside 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.77
Plausible(entrance, be used to go in)
Evidence: 0.53
¬ Typical(gate, be used to walk through)
0.43
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.56
Plausible(entrance, be used to go through to enter anywhere)
Evidence: 0.53
¬ Typical(gate, be used to walk through)
0.43
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.68
Plausible(entrance, be used to go inside)
Evidence: 0.53
¬ Typical(gate, be used to walk through)
0.36
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.53
¬ Typical(gate, be used to walk through)
0.31
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.22
Plausible(door, be used to go in and out)
Evidence: 0.53
¬ Typical(gate, be used to walk through)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.22
¬ Plausible(door, be used to go in and out)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.36
¬ Plausible(entrance, be used to go through to enter build)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.56
¬ Plausible(entrance, be used to go through to enter anywhere)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.68
¬ Plausible(entrance, be used to go inside)
0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.77
¬ Plausible(entrance, be used to go in)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.77
¬ Remarkable(door, be used to go in and out)
0.24
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.82
¬ Remarkable(entrance, be used to go through to enter anywhere)
0.24
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.80
¬ Remarkable(entrance, be used to go inside)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.84
¬ Remarkable(entrance, be used to go in)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.73
¬ Remarkable(main entrance, be used to go into something)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.56
Plausible(entrance, be used to go through to enter anywhere)
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.15
¬ Plausible(gate, be used to walk through)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.15
¬ Plausible(gate, be used to walk through)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.77
Plausible(entrance, be used to go in)
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.15
¬ Plausible(gate, be used to walk through)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.22
Plausible(door, be used to go in and out)
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.15
¬ Plausible(gate, be used to walk through)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.68
Plausible(entrance, be used to go inside)
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.15
¬ Plausible(gate, be used to walk through)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.73
Remarkable(main entrance, be used to go into something)
Evidence: 0.73
¬ Plausible(main entrance, be used to go into something)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.62
¬ Salient(gate, be used to walk through)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.07
¬ Plausible(gate, be used to walk into fence in yard)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.41
¬ Typical(gate, be used to pass through fence)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.22
¬ Plausible(gate, be used to pass through fence)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.62
Salient(gate, be used to walk through)
Evidence: 0.60
¬ Salient(gate, be used to walk into fence in yard)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.62
Salient(gate, be used to walk through)
Evidence: 0.71
¬ Salient(gate, be used to pass through fence)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.61
¬ Typical(gate, be used to walk into fence in yard)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.74
¬ Remarkable(gate, be used to walk into fence in yard)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.60
Remarkable(gate, be used to walk through)
Evidence: 0.73
¬ Remarkable(gate, be used to pass through fence)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.62
Salient(gate, be used to walk through)
Evidence: 0.53
¬ Typical(gate, be used to walk through)
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.15
Plausible(gate, be used to walk through)
Evidence: 0.53
¬ Typical(gate, be used to walk through)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.17
¬ Typical(entrance, be used to go through to enter anywhere)
0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.09
¬ Typical(entrance, be used to go in)
0.36
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.13
¬ Typical(entrance, be used to go inside)
0.31
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.39
¬ Typical(door, be used to go in and out)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.60
¬ Remarkable(gate, be used to walk through)
Evidence: 0.12
¬ Typical(main entrance, be used to go into something)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.17
¬ Typical(entrance, be used to go through to enter anywhere)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.09
¬ Typical(entrance, be used to go in)
0.36
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.13
¬ Typical(entrance, be used to go inside)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.53
Typical(gate, be used to walk through)
Evidence: 0.39
¬ Typical(door, be used to go in and out)