geometry: be in daily life eg in architecture games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents science
Weight: 0.65
, characteristic
Weight: 0.62
, discipline
Weight: 0.60
, course
Weight: 0.59
Siblings cylinder
Weight: 0.54
, chamfer
Weight: 0.46
, ellipsoid
Weight: 0.43
, quantum physics
Weight: 0.35
, mathematics
Weight: 0.35

Related properties

Property Similarity
be in daily life eg in architecture games 1.00
be related to architecture 0.83
be used in architecture 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.40
Plausible(geometry, be in daily life eg in architecture games)
Evidence: 0.27
¬ Salient(geometry, be in daily life eg in architecture games)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.65
Typical(geometry, be in daily life eg in architecture games)
Evidence: 0.15
¬ Typical(geometry, be used in architecture)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.40
Plausible(geometry, be in daily life eg in architecture games)
Evidence: 0.35
¬ Plausible(geometry, be used in architecture)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.65
Typical(geometry, be in daily life eg in architecture games)
Evidence: 0.88
¬ Typical(geometry, be related to architecture)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.27
Salient(geometry, be in daily life eg in architecture games)
Evidence: 0.55
¬ Salient(geometry, be used in architecture)
0.34
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.83
Evidence: 0.40
Plausible(geometry, be in daily life eg in architecture games)
Evidence: 0.86
¬ Plausible(geometry, be related to architecture)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.20
Remarkable(geometry, be in daily life eg in architecture games)
Evidence: 0.73
¬ Remarkable(geometry, be related to architecture)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.83
Evidence: 0.27
Salient(geometry, be in daily life eg in architecture games)
Evidence: 0.95
¬ Salient(geometry, be related to architecture)
0.20
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.82
Evidence: 0.20
Remarkable(geometry, be in daily life eg in architecture games)
Evidence: 0.90
¬ Remarkable(geometry, be used in architecture)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.27
Salient(geometry, be in daily life eg in architecture games)
Evidence: 0.65
¬ Typical(geometry, be in daily life eg in architecture games)
Evidence: 0.20
¬ Remarkable(geometry, be in daily life eg in architecture games)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.40
Plausible(geometry, be in daily life eg in architecture games)
Evidence: 0.65
¬ Typical(geometry, be in daily life eg in architecture games)