geometry: be related to architecture

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents science
Weight: 0.65
, characteristic
Weight: 0.62
, discipline
Weight: 0.60
, course
Weight: 0.59
Siblings cylinder
Weight: 0.54
, chamfer
Weight: 0.46
, ellipsoid
Weight: 0.43
, quantum physics
Weight: 0.35
, mathematics
Weight: 0.35

Related properties

Property Similarity
be related to architecture 1.00
be used in architecture 0.95
be in daily life eg in architecture games 0.83
be used in fashion design 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(geometry, be related to architecture)
Evidence: 0.95
¬ Salient(geometry, be related to architecture)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.88
Typical(geometry, be related to architecture)
Evidence: 0.15
¬ Typical(geometry, be used in architecture)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.95
Salient(geometry, be related to architecture)
Evidence: 0.55
¬ Salient(geometry, be used in architecture)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.86
Plausible(geometry, be related to architecture)
Evidence: 0.35
¬ Plausible(geometry, be used in architecture)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.95
Salient(geometry, be related to architecture)
Evidence: 0.27
¬ Salient(geometry, be in daily life eg in architecture games)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.73
Remarkable(geometry, be related to architecture)
Evidence: 0.20
¬ Remarkable(geometry, be in daily life eg in architecture games)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.86
Plausible(geometry, be related to architecture)
Evidence: 0.40
¬ Plausible(geometry, be in daily life eg in architecture games)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.88
Typical(geometry, be related to architecture)
Evidence: 0.65
¬ Typical(geometry, be in daily life eg in architecture games)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.95
Salient(geometry, be related to architecture)
Evidence: 0.62
¬ Salient(geometry, be used in fashion design)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.73
Remarkable(geometry, be related to architecture)
Evidence: 0.90
¬ Remarkable(geometry, be used in architecture)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.88
Typical(geometry, be related to architecture)
Evidence: 0.49
¬ Typical(geometry, be used in fashion design)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.86
Plausible(geometry, be related to architecture)
Evidence: 0.51
¬ Plausible(geometry, be used in fashion design)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.73
Remarkable(geometry, be related to architecture)
Evidence: 0.72
¬ Remarkable(geometry, be used in fashion design)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(geometry, be related to architecture)
Evidence: 0.88
¬ Typical(geometry, be related to architecture)
Evidence: 0.73
¬ Remarkable(geometry, be related to architecture)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Plausible(geometry, be related to architecture)
Evidence: 0.88
¬ Typical(geometry, be related to architecture)