get drunk: be motivated by forget something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by forget something 1.00
be motivated by forget your day 0.93
be motivated by forget problem 0.92
be used to forget bad thing 0.90
be used to forget your problem 0.88
be used to forget problem 0.87
be motivated by temporarily forget event 0.83
be motivated by you do not know your limit 0.83
requires understand that you may embarrass yourself 0.83
be motivated by feel good 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by forget your day)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.79
¬ Plausible(get drunk, be motivated by forget problem)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.85
¬ Remarkable(get drunk, be motivated by forget your day)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.75
¬ Remarkable(get drunk, be motivated by forget problem)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.83
¬ Plausible(get drunk, be used to forget your problem)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.80
¬ Plausible(get drunk, be used to forget problem)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.44
¬ Remarkable(get drunk, be used to forget problem)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.64
¬ Remarkable(get drunk, be used to forget your problem)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.40
¬ Salient(get drunk, be motivated by forget problem)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.67
¬ Plausible(get drunk, be motivated by temporarily forget event)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.30
¬ Salient(get drunk, be used to forget your problem)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.49
¬ Salient(get drunk, be motivated by forget your day)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.31
¬ Salient(get drunk, be used to forget problem)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.58
¬ Remarkable(get drunk, be motivated by temporarily forget event)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.83
¬ Remarkable(get drunk, be motivated by feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(get drunk, be motivated by forget something)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.41
¬ Salient(get drunk, be motivated by temporarily forget event)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.58
¬ Salient(get drunk, be motivated by feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.29
¬ Typical(get drunk, be motivated by feel good)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.41
¬ Typical(get drunk, be motivated by forget problem)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.40
¬ Typical(get drunk, be used to forget your problem)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.48
¬ Typical(get drunk, be used to forget problem)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.11
Typical(get drunk, be motivated by forget something)
Evidence: 0.62
¬ Typical(get drunk, be motivated by temporarily forget event)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.71
Salient(get drunk, be motivated by forget something)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(get drunk, be motivated by forget something)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)