get pay: causes bill collector to be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes bill collector to be happy 1.00
causes pay bill 0.79
be used to pay bill 0.77
requires bill them 0.77
be used to be able to pay one bill 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.31
Plausible(get pay, causes bill collector to be happy)
Evidence: 0.34
¬ Salient(get pay, causes bill collector to be happy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.97
Typical(get pay, causes bill collector to be happy)
Evidence: 0.14
¬ Typical(get pay, causes pay bill)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.97
Typical(get pay, causes bill collector to be happy)
Evidence: 0.19
¬ Typical(get pay, be used to pay bill)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.97
Typical(get pay, causes bill collector to be happy)
Evidence: 0.07
¬ Typical(get pay, be used to be able to pay one bill)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.97
Typical(get pay, causes bill collector to be happy)
Evidence: 0.40
¬ Typical(get pay, requires bill them)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.37
Remarkable(get pay, causes bill collector to be happy)
Evidence: 0.31
¬ Remarkable(get pay, requires bill them)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.37
Remarkable(get pay, causes bill collector to be happy)
Evidence: 0.48
¬ Remarkable(get pay, be used to pay bill)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.37
Remarkable(get pay, causes bill collector to be happy)
Evidence: 0.50
¬ Remarkable(get pay, causes pay bill)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.34
Salient(get pay, causes bill collector to be happy)
Evidence: 0.59
¬ Salient(get pay, requires bill them)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.37
Remarkable(get pay, causes bill collector to be happy)
Evidence: 0.84
¬ Remarkable(get pay, be used to be able to pay one bill)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.34
Salient(get pay, causes bill collector to be happy)
Evidence: 0.82
¬ Salient(get pay, be used to pay bill)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.34
Salient(get pay, causes bill collector to be happy)
Evidence: 0.87
¬ Salient(get pay, causes pay bill)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.34
Salient(get pay, causes bill collector to be happy)
Evidence: 0.88
¬ Salient(get pay, be used to be able to pay one bill)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.31
Plausible(get pay, causes bill collector to be happy)
Evidence: 0.85
¬ Plausible(get pay, requires bill them)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.31
Plausible(get pay, causes bill collector to be happy)
Evidence: 0.95
¬ Plausible(get pay, be used to pay bill)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.79
Evidence: 0.31
Plausible(get pay, causes bill collector to be happy)
Evidence: 0.97
¬ Plausible(get pay, causes pay bill)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.31
Plausible(get pay, causes bill collector to be happy)
Evidence: 0.98
¬ Plausible(get pay, be used to be able to pay one bill)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.34
Salient(get pay, causes bill collector to be happy)
Evidence: 0.97
¬ Typical(get pay, causes bill collector to be happy)
Evidence: 0.37
¬ Remarkable(get pay, causes bill collector to be happy)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.31
Plausible(get pay, causes bill collector to be happy)
Evidence: 0.97
¬ Typical(get pay, causes bill collector to be happy)