get some physical activity: be used to prove you be alive

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to prove you be alive 1.00
requires be alive 0.89
be used to something to do 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.55
Plausible(get some physical activity, be used to prove you be alive)
Evidence: 0.44
¬ Salient(get some physical activity, be used to prove you be alive)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.77
Typical(get some physical activity, be used to prove you be alive)
Evidence: 0.35
¬ Typical(get some physical activity, requires be alive)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.77
Typical(get some physical activity, be used to prove you be alive)
Evidence: 0.07
¬ Typical(get some physical activity, be used to something to do)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.38
Remarkable(get some physical activity, be used to prove you be alive)
Evidence: 0.37
¬ Remarkable(get some physical activity, requires be alive)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.89
Evidence: 0.55
Plausible(get some physical activity, be used to prove you be alive)
Evidence: 0.86
¬ Plausible(get some physical activity, requires be alive)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.44
Salient(get some physical activity, be used to prove you be alive)
Evidence: 0.73
¬ Salient(get some physical activity, requires be alive)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.55
Plausible(get some physical activity, be used to prove you be alive)
Evidence: 0.98
¬ Plausible(get some physical activity, be used to something to do)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.38
Remarkable(get some physical activity, be used to prove you be alive)
Evidence: 0.76
¬ Remarkable(get some physical activity, be used to something to do)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.44
Salient(get some physical activity, be used to prove you be alive)
Evidence: 0.90
¬ Salient(get some physical activity, be used to something to do)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Salient(get some physical activity, be used to prove you be alive)
Evidence: 0.77
¬ Typical(get some physical activity, be used to prove you be alive)
Evidence: 0.38
¬ Remarkable(get some physical activity, be used to prove you be alive)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.55
Plausible(get some physical activity, be used to prove you be alive)
Evidence: 0.77
¬ Typical(get some physical activity, be used to prove you be alive)