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get some physical activity
:
be used to prove you be alive
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to prove you be alive
1.00
requires be alive
0.89
be used to something to do
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.55
Plausible(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.44
¬ Salient(
get some physical activity
,
be used to prove you be alive
)
Similarity expansion
0.70
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.89
Evidence:
0.77
Typical(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.35
¬ Typical(
get some physical activity
,
requires be alive
)
0.64
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.76
Evidence:
0.77
Typical(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.07
¬ Typical(
get some physical activity
,
be used to something to do
)
0.58
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.89
Evidence:
0.38
Remarkable(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.37
¬ Remarkable(
get some physical activity
,
requires be alive
)
0.46
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.89
Evidence:
0.55
Plausible(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.86
¬ Plausible(
get some physical activity
,
requires be alive
)
0.45
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.89
Evidence:
0.44
Salient(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.73
¬ Salient(
get some physical activity
,
requires be alive
)
0.36
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.76
Evidence:
0.55
Plausible(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.98
¬ Plausible(
get some physical activity
,
be used to something to do
)
0.35
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.76
Evidence:
0.38
Remarkable(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.76
¬ Remarkable(
get some physical activity
,
be used to something to do
)
0.32
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.76
Evidence:
0.44
Salient(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.90
¬ Salient(
get some physical activity
,
be used to something to do
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.44
Salient(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.77
¬ Typical(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.38
¬ Remarkable(
get some physical activity
,
be used to prove you be alive
)
Typical implies Plausible
0.31
Rule weight:
0.48
Evidence weight:
0.65
Similarity weight:
1.00
Evidence:
0.55
Plausible(
get some physical activity
,
be used to prove you be alive
)
⋁
Evidence:
0.77
¬ Typical(
get some physical activity
,
be used to prove you be alive
)