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get something
:
be motivated by make creation
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by make creation
1.00
requires create plan for get it
0.78
requires create good way
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.88
Plausible(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.76
¬ Salient(
get something
,
be motivated by make creation
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.78
Evidence:
0.42
Typical(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.07
¬ Typical(
get something
,
requires create plan for get it
)
0.63
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.42
Typical(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.07
¬ Typical(
get something
,
requires create good way
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.78
Evidence:
0.88
Plausible(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.98
¬ Plausible(
get something
,
requires create plan for get it
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.77
Evidence:
0.88
Plausible(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.98
¬ Plausible(
get something
,
requires create good way
)
0.54
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.78
Evidence:
0.76
Salient(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.76
¬ Salient(
get something
,
requires create plan for get it
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.76
Salient(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.84
¬ Salient(
get something
,
requires create good way
)
0.20
Rule weight:
0.85
Evidence weight:
0.31
Similarity weight:
0.77
Evidence:
0.24
Remarkable(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.91
¬ Remarkable(
get something
,
requires create good way
)
0.19
Rule weight:
0.85
Evidence weight:
0.28
Similarity weight:
0.78
Evidence:
0.24
Remarkable(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.94
¬ Remarkable(
get something
,
requires create plan for get it
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.76
Salient(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.42
¬ Typical(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.24
¬ Remarkable(
get something
,
be motivated by make creation
)
Typical implies Plausible
0.45
Rule weight:
0.48
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.88
Plausible(
get something
,
be motivated by make creation
)
⋁
Evidence:
0.42
¬ Typical(
get something
,
be motivated by make creation
)