get something: be used to help out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to help out 1.00
requires get out of your easy-chair 0.81
be motivated by you run out of it 0.81
be used to fulfil need for that thing 0.79
causes let down 0.78
requires take money out of bank 0.77
be used to keep it 0.77
be motivated by you need it 0.77
causes make sure you actually need it 0.76
be motivated by you need or want it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.81
¬ Salient(get something, be used to help out)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.96
¬ Plausible(get something, be motivated by you run out of it)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.09
¬ Salient(get something, causes let down)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.99
¬ Plausible(get something, be used to fulfil need for that thing)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.88
¬ Plausible(get something, causes let down)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.33
¬ Salient(get something, be motivated by you run out of it)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.05
¬ Typical(get something, be used to fulfil need for that thing)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.73
¬ Plausible(get something, requires take money out of bank)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.03
¬ Typical(get something, be motivated by you need it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.99
¬ Plausible(get something, be used to keep it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 1.00
¬ Plausible(get something, be motivated by you need it)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.23
¬ Salient(get something, requires take money out of bank)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.05
¬ Typical(get something, be used to keep it)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.10
¬ Remarkable(get something, causes let down)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.04
¬ Typical(get something, be motivated by you need or want it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.99
¬ Plausible(get something, be motivated by you need or want it)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.15
¬ Typical(get something, be motivated by you run out of it)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.21
¬ Remarkable(get something, requires take money out of bank)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.80
¬ Salient(get something, be used to fulfil need for that thing)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.81
¬ Salient(get something, be used to keep it)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.86
¬ Salient(get something, be motivated by you need or want it)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.91
¬ Salient(get something, be motivated by you need it)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.85
¬ Remarkable(get something, be motivated by you run out of it)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.55
¬ Typical(get something, causes let down)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.86
¬ Remarkable(get something, be used to keep it)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.94
¬ Remarkable(get something, be used to fulfil need for that thing)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need it)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need or want it)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.47
Remarkable(get something, be used to help out)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.18
Typical(get something, be used to help out)
Evidence: 0.77
¬ Typical(get something, requires take money out of bank)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(get something, be used to help out)
Evidence: 0.18
¬ Typical(get something, be used to help out)
Evidence: 0.47
¬ Remarkable(get something, be used to help out)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Plausible(get something, be used to help out)
Evidence: 0.18
¬ Typical(get something, be used to help out)