get something: causes have it in your hand

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have it in your hand 1.00
causes you then have it 0.90
causes you have new thing 0.87
causes make sure you actually need it 0.86
causes have something 0.86
causes you get something 0.86
requires get out of your easy-chair 0.85
be used to have it 0.84
be motivated by you need or want it 0.83
be motivated by you need it 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 0.85
¬ Salient(get something, causes have it in your hand)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 1.00
¬ Plausible(get something, causes you then have it)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.03
¬ Typical(get something, causes you then have it)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 0.99
¬ Plausible(get something, causes you have new thing)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 1.00
¬ Plausible(get something, causes have something)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.94
¬ Remarkable(get something, causes you then have it)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 1.00
¬ Plausible(get something, be used to have it)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.04
¬ Typical(get something, causes have something)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 0.99
¬ Plausible(get something, be motivated by you need or want it)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 1.00
¬ Plausible(get something, be motivated by you need it)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.05
¬ Typical(get something, causes you have new thing)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.03
¬ Typical(get something, be used to have it)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.92
¬ Remarkable(get something, causes you have new thing)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.03
¬ Typical(get something, be motivated by you need it)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.04
¬ Typical(get something, be motivated by you need or want it)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.91
¬ Remarkable(get something, causes have something)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.92
¬ Remarkable(get something, be used to have it)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.92
¬ Salient(get something, causes you then have it)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need or want it)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(get something, causes have it in your hand)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need it)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.84
¬ Salient(get something, causes you have new thing)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.93
¬ Salient(get something, causes have something)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.93
¬ Salient(get something, causes you get something)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.93
¬ Salient(get something, be used to have it)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.86
¬ Salient(get something, be motivated by you need or want it)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.91
¬ Salient(get something, be motivated by you need it)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.05
Typical(get something, causes have it in your hand)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(get something, causes have it in your hand)
Evidence: 0.05
¬ Typical(get something, causes have it in your hand)
Evidence: 0.93
¬ Remarkable(get something, causes have it in your hand)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, causes have it in your hand)
Evidence: 0.05
¬ Typical(get something, causes have it in your hand)