get something: causes loose something else

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes loose something else 1.00
causes you get something 0.84
causes have something 0.83
requires somebody lose something 0.83
causes lose something 0.81
be used to have something 0.80
causes you then have it 0.80
causes make sure you actually need it 0.79
causes have it in your hand 0.79
causes you have new thing 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.84
¬ Salient(get something, causes loose something else)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 1.00
¬ Plausible(get something, causes have something)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.98
¬ Plausible(get something, requires somebody lose something)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.04
¬ Typical(get something, causes have something)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.96
¬ Plausible(get something, causes lose something)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 1.00
¬ Plausible(get something, be used to have something)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 1.00
¬ Plausible(get something, causes you then have it)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.99
¬ Plausible(get something, causes have it in your hand)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.99
¬ Plausible(get something, causes you have new thing)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.03
¬ Typical(get something, be used to have something)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.03
¬ Typical(get something, causes you then have it)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.05
¬ Typical(get something, causes have it in your hand)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.56
¬ Salient(get something, requires somebody lose something)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.05
¬ Typical(get something, causes you have new thing)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.60
¬ Salient(get something, causes lose something)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.93
¬ Salient(get something, causes you get something)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.93
¬ Salient(get something, causes have something)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.08
Typical(get something, causes loose something else)
Evidence: 0.16
¬ Typical(get something, causes lose something)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.85
¬ Salient(get something, causes have it in your hand)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.84
¬ Salient(get something, causes you have new thing)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.93
¬ Salient(get something, be used to have something)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.92
¬ Salient(get something, causes you then have it)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.81
¬ Remarkable(get something, causes lose something)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.88
¬ Remarkable(get something, requires somebody lose something)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.91
¬ Remarkable(get something, causes have something)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.92
¬ Remarkable(get something, be used to have something)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.94
¬ Remarkable(get something, causes you then have it)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.93
¬ Remarkable(get something, causes have it in your hand)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.92
¬ Remarkable(get something, causes you have new thing)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.74
Remarkable(get something, causes loose something else)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(get something, causes loose something else)
Evidence: 0.08
¬ Typical(get something, causes loose something else)
Evidence: 0.74
¬ Remarkable(get something, causes loose something else)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, causes loose something else)
Evidence: 0.08
¬ Typical(get something, causes loose something else)