get something: requires buy it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires buy it 1.00
requires purchase it 0.93
requires save money to buy it 0.89
requires earn money to buy it 0.89
requires get it 0.86
be used to acquire something you need 0.85
be used to acquire it 0.82
requires create plan for get it 0.80
requires be there to receive it 0.80
requires give something 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.89
¬ Salient(get something, requires buy it)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.96
¬ Plausible(get something, requires purchase it)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.89
¬ Plausible(get something, requires save money to buy it)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.90
¬ Plausible(get something, requires earn money to buy it)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.49
¬ Remarkable(get something, requires purchase it)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 1.00
¬ Plausible(get something, be used to acquire something you need)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.84
¬ Salient(get something, requires purchase it)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.66
¬ Salient(get something, requires save money to buy it)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.03
¬ Typical(get something, be used to acquire something you need)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.69
¬ Salient(get something, requires earn money to buy it)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.78
¬ Remarkable(get something, requires save money to buy it)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.97
¬ Plausible(get something, be used to acquire it)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.81
¬ Remarkable(get something, requires earn money to buy it)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.98
¬ Plausible(get something, requires create plan for get it)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.99
¬ Plausible(get something, requires be there to receive it)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 1.00
¬ Plausible(get something, requires give something)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.34
¬ Remarkable(get something, be used to acquire it)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.02
¬ Typical(get something, requires give something)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.04
¬ Typical(get something, requires be there to receive it)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.93
¬ Remarkable(get something, be used to acquire something you need)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.92
¬ Salient(get something, be used to acquire something you need)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.20
¬ Typical(get something, requires purchase it)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.89
¬ Salient(get something, be used to acquire it)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.76
¬ Salient(get something, requires create plan for get it)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.91
¬ Remarkable(get something, requires be there to receive it)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.94
¬ Remarkable(get something, requires create plan for get it)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.91
¬ Salient(get something, requires be there to receive it)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Remarkable(get something, requires buy it)
Evidence: 0.95
¬ Remarkable(get something, requires give something)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.94
¬ Salient(get something, requires give something)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.16
¬ Typical(get something, be used to acquire it)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.26
¬ Typical(get something, requires earn money to buy it)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.05
Typical(get something, requires buy it)
Evidence: 0.29
¬ Typical(get something, requires save money to buy it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(get something, requires buy it)
Evidence: 0.05
¬ Typical(get something, requires buy it)
Evidence: 0.89
¬ Remarkable(get something, requires buy it)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, requires buy it)
Evidence: 0.05
¬ Typical(get something, requires buy it)