get something: requires get out of your easy-chair

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get out of your easy-chair 1.00
requires get it 0.90
requires know what you want to get 0.86
causes you get something 0.86
causes have it in your hand 0.85
be motivated by you run out of it 0.84
requires get off your lazy butt 0.84
be motivated by you need or want it 0.84
causes make sure you actually need it 0.84
be motivated by you need it 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.03
¬ Typical(get something, causes you get something)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.03
¬ Typical(get something, requires know what you want to get)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 1.00
¬ Plausible(get something, requires know what you want to get)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 1.00
¬ Plausible(get something, causes you get something)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.82
¬ Plausible(get something, requires get off your lazy butt)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.10
¬ Remarkable(get something, requires get off your lazy butt)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.99
¬ Plausible(get something, causes have it in your hand)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.96
¬ Plausible(get something, be motivated by you run out of it)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.99
¬ Plausible(get something, be motivated by you need or want it)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.04
¬ Typical(get something, be motivated by you need or want it)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.05
¬ Typical(get something, causes have it in your hand)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.03
¬ Typical(get something, be motivated by you need it)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 1.00
¬ Plausible(get something, be motivated by you need it)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.10
¬ Salient(get something, requires get off your lazy butt)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.15
¬ Typical(get something, be motivated by you run out of it)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.85
¬ Remarkable(get something, be motivated by you run out of it)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.94
¬ Remarkable(get something, requires know what you want to get)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.93
¬ Remarkable(get something, causes you get something)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.93
¬ Remarkable(get something, causes have it in your hand)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need or want it)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you need it)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.74
Remarkable(get something, requires get out of your easy-chair)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.33
¬ Salient(get something, be motivated by you run out of it)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.84
Evidence: 0.16
Typical(get something, requires get out of your easy-chair)
Evidence: 0.71
¬ Typical(get something, requires get off your lazy butt)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.86
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.85
¬ Salient(get something, requires know what you want to get)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.85
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.85
¬ Salient(get something, causes have it in your hand)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.84
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.21
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.84
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.86
¬ Salient(get something, be motivated by you need or want it)
0.18
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.83
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.91
¬ Salient(get something, be motivated by you need it)
0.17
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.90
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.17
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.86
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.93
¬ Salient(get something, causes you get something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.18
Salient(get something, requires get out of your easy-chair)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(get something, requires get out of your easy-chair)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)