get something: requires reach for it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires reach for it 1.00
requires get it 0.84
requires create plan for get it 0.79
requires be there to receive it 0.78
requires get out of your easy-chair 0.77
requires buy it 0.77
requires earn money to buy it 0.76
requires give something 0.76
requires pick it up 0.76
be motivated by you ask for it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.85
¬ Salient(get something, requires reach for it)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.98
¬ Plausible(get something, requires create plan for get it)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.99
¬ Plausible(get something, requires be there to receive it)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.04
¬ Typical(get something, requires be there to receive it)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.02
¬ Typical(get something, requires give something)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.07
¬ Typical(get something, requires create plan for get it)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.99
¬ Plausible(get something, requires buy it)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.90
¬ Plausible(get something, requires earn money to buy it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 1.00
¬ Plausible(get something, requires give something)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.99
¬ Plausible(get something, requires pick it up)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.99
¬ Plausible(get something, be motivated by you ask for it)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.05
¬ Typical(get something, requires buy it)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.04
¬ Typical(get something, be motivated by you ask for it)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.06
¬ Typical(get something, requires pick it up)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.76
¬ Salient(get something, requires create plan for get it)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.69
¬ Salient(get something, requires earn money to buy it)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.91
¬ Salient(get something, requires be there to receive it)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.89
¬ Salient(get something, requires buy it)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.85
¬ Salient(get something, be motivated by you ask for it)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.90
¬ Salient(get something, requires pick it up)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.94
¬ Salient(get something, requires give something)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.14
Typical(get something, requires reach for it)
Evidence: 0.26
¬ Typical(get something, requires earn money to buy it)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.81
¬ Remarkable(get something, requires earn money to buy it)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.82
¬ Remarkable(get something, requires pick it up)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.91
¬ Remarkable(get something, requires be there to receive it)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.94
¬ Remarkable(get something, requires create plan for get it)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.89
¬ Remarkable(get something, requires buy it)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.95
¬ Remarkable(get something, requires give something)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.60
Remarkable(get something, requires reach for it)
Evidence: 0.95
¬ Remarkable(get something, be motivated by you ask for it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(get something, requires reach for it)
Evidence: 0.14
¬ Typical(get something, requires reach for it)
Evidence: 0.60
¬ Remarkable(get something, requires reach for it)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(get something, requires reach for it)
Evidence: 0.14
¬ Typical(get something, requires reach for it)