get wet: requires get into water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get into water 1.00
requires go in water 0.91
requires jump into water 0.90
requires water 0.89
requires turn on water 0.88
requires jump or get push into water 0.87
requires find some water 0.87
causes have water on you 0.86
be motivated by be just in water 0.85
be motivated by you be in water 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.88
¬ Salient(get wet, requires get into water)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 1.00
¬ Plausible(get wet, requires go in water)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.92
¬ Plausible(get wet, requires jump into water)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.03
Typical(get wet, requires get into water)
Evidence: 0.03
¬ Typical(get wet, requires go in water)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.99
¬ Plausible(get wet, requires water)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.96
¬ Plausible(get wet, requires turn on water)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.91
¬ Plausible(get wet, requires jump or get push into water)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(get wet, requires get into water)
Evidence: 0.96
¬ Remarkable(get wet, requires go in water)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.98
¬ Plausible(get wet, requires find some water)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Remarkable(get wet, requires get into water)
Evidence: 0.88
¬ Remarkable(get wet, requires jump into water)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(get wet, requires get into water)
Evidence: 0.04
¬ Typical(get wet, requires water)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.25
¬ Salient(get wet, requires jump or get push into water)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Remarkable(get wet, requires get into water)
Evidence: 0.89
¬ Remarkable(get wet, requires water)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(get wet, requires get into water)
Evidence: 0.93
¬ Remarkable(get wet, requires turn on water)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(get wet, requires get into water)
Evidence: 0.87
¬ Remarkable(get wet, requires jump or get push into water)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(get wet, requires get into water)
Evidence: 0.93
¬ Remarkable(get wet, requires find some water)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.66
¬ Salient(get wet, requires jump into water)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.03
Typical(get wet, requires get into water)
Evidence: 0.05
¬ Typical(get wet, requires find some water)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.91
¬ Salient(get wet, requires go in water)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.03
Typical(get wet, requires get into water)
Evidence: 0.08
¬ Typical(get wet, requires turn on water)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.69
¬ Salient(get wet, requires turn on water)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.91
¬ Salient(get wet, requires water)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.85
¬ Salient(get wet, requires find some water)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.03
Typical(get wet, requires get into water)
Evidence: 0.15
¬ Typical(get wet, requires jump into water)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.03
Typical(get wet, requires get into water)
Evidence: 0.19
¬ Typical(get wet, requires jump or get push into water)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.88
Salient(get wet, requires get into water)
Evidence: 0.03
¬ Typical(get wet, requires get into water)
Evidence: 0.95
¬ Remarkable(get wet, requires get into water)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get wet, requires get into water)
Evidence: 0.03
¬ Typical(get wet, requires get into water)