get: falls cap in zelda

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.57
, track
Weight: 0.56
, film
Weight: 0.54
, information
Weight: 0.50
, thing
Weight: 0.50
Siblings know
Weight: 0.33
, want
Weight: 0.33
, do
Weight: 0.32
, come
Weight: 0.32

Related properties

Property Similarity
falls cap in zelda 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(get, falls cap in zelda)
Evidence: 0.49
¬ Salient(get, falls cap in zelda)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.49
Salient(get, falls cap in zelda)
Evidence: 0.83
¬ Typical(get, falls cap in zelda)
Evidence: 0.22
¬ Remarkable(get, falls cap in zelda)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(get, falls cap in zelda)
Evidence: 0.83
¬ Typical(get, falls cap in zelda)