getting: has state ready

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, revenge
Weight: 0.39
, time
Weight: 0.38
, challenge
Weight: 0.37
, problem
Weight: 0.37
Siblings get
Weight: 0.31
, giving
Weight: 0.31
, living thing
Weight: 0.31
, talking
Weight: 0.31

Related properties

Property Similarity
has state ready 1.00
is ready stuck 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.70
Plausible(getting, has state ready)
Evidence: 0.84
¬ Salient(getting, has state ready)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.82
Remarkable(getting, has state ready)
Evidence: 0.72
¬ Remarkable(getting, is ready stuck)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.84
Salient(getting, has state ready)
Evidence: 0.81
¬ Salient(getting, is ready stuck)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.70
Plausible(getting, has state ready)
Evidence: 0.72
¬ Plausible(getting, is ready stuck)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.62
Typical(getting, has state ready)
Evidence: 0.72
¬ Typical(getting, is ready stuck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(getting, has state ready)
Evidence: 0.62
¬ Typical(getting, has state ready)
Evidence: 0.82
¬ Remarkable(getting, has state ready)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.70
Plausible(getting, has state ready)
Evidence: 0.62
¬ Typical(getting, has state ready)