getting: is good luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, revenge
Weight: 0.39
, time
Weight: 0.38
, challenge
Weight: 0.37
, problem
Weight: 0.37
Siblings get
Weight: 0.31
, giving
Weight: 0.31
, living thing
Weight: 0.31
, talking
Weight: 0.31

Related properties

Property Similarity
is good luck 1.00
be on on bird good luck 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.82
Plausible(getting, is good luck)
Evidence: 0.89
¬ Salient(getting, is good luck)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.89
Salient(getting, is good luck)
Evidence: 0.72
¬ Salient(getting, be on on bird good luck)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.86
Typical(getting, is good luck)
Evidence: 0.75
¬ Typical(getting, be on on bird good luck)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.82
Plausible(getting, is good luck)
Evidence: 0.69
¬ Plausible(getting, be on on bird good luck)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.68
Remarkable(getting, is good luck)
Evidence: 0.57
¬ Remarkable(getting, be on on bird good luck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(getting, is good luck)
Evidence: 0.86
¬ Typical(getting, is good luck)
Evidence: 0.68
¬ Remarkable(getting, is good luck)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.82
Plausible(getting, is good luck)
Evidence: 0.86
¬ Typical(getting, is good luck)