glass bottle: have bumps

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents glass
Weight: 0.81
, item
Weight: 0.64
, metal
Weight: 0.62
, trash
Weight: 0.62
, bottle
Weight: 0.60
Siblings wine bottle
Weight: 0.86
, shot glass
Weight: 0.42
, broken glass
Weight: 0.40
, bottled water
Weight: 0.37

Related properties

Property Similarity
have bumps 1.00
have bumps on bottom 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.05
Plausible(glass bottle, have bumps)
Evidence: 0.07
¬ Salient(glass bottle, have bumps)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.05
Plausible(glass bottle, have bumps)
Evidence: 0.02
¬ Plausible(glass bottle, have bumps on bottom)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.07
Salient(glass bottle, have bumps)
Evidence: 0.03
¬ Salient(glass bottle, have bumps on bottom)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.09
Remarkable(glass bottle, have bumps)
Evidence: 0.03
¬ Remarkable(glass bottle, have bumps on bottom)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.21
Typical(glass bottle, have bumps)
Evidence: 0.17
¬ Typical(glass bottle, have bumps on bottom)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(glass bottle, have bumps)
Evidence: 0.21
¬ Typical(glass bottle, have bumps)
Evidence: 0.09
¬ Remarkable(glass bottle, have bumps)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.05
Plausible(glass bottle, have bumps)
Evidence: 0.21
¬ Typical(glass bottle, have bumps)