gnome: is bad luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.74
, project
Weight: 0.59
, thing
Weight: 0.57
, community
Weight: 0.54
Siblings tree frog
Weight: 0.37
, lizard
Weight: 0.37
, monkey
Weight: 0.37
, rabbit
Weight: 0.37
, unicorn
Weight: 0.37

Related properties

Property Similarity
is bad luck 1.00
has state luck 0.93
has quality bad 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.12
Plausible(project, has quality bad)
Evidence: 0.61
¬ Typical(gnome, is bad luck)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.46
Plausible(gnome, is bad luck)
Evidence: 0.12
¬ Plausible(project, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(gnome, is bad luck)
Evidence: 0.14
¬ Remarkable(project, has quality bad)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.12
Plausible(project, has quality bad)
Evidence: 0.34
Remarkable(gnome, is bad luck)
Evidence: 0.46
¬ Plausible(gnome, is bad luck)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.46
Plausible(gnome, is bad luck)
Evidence: 0.38
¬ Salient(gnome, is bad luck)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.61
Typical(gnome, is bad luck)
Evidence: 0.59
¬ Typical(gnome, has state luck)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.34
Remarkable(gnome, is bad luck)
Evidence: 0.46
¬ Remarkable(gnome, has state luck)
0.50
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.93
Evidence: 0.38
Salient(gnome, is bad luck)
Evidence: 0.60
¬ Salient(gnome, has state luck)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.34
Remarkable(gnome, is bad luck)
Evidence: 0.42
¬ Remarkable(gnome, has quality bad)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.61
Typical(gnome, is bad luck)
Evidence: 0.90
¬ Typical(gnome, has quality bad)
0.40
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.93
Evidence: 0.46
Plausible(gnome, is bad luck)
Evidence: 0.92
¬ Plausible(gnome, has state luck)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.46
Plausible(gnome, is bad luck)
Evidence: 0.79
¬ Plausible(gnome, has quality bad)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.38
Salient(gnome, is bad luck)
Evidence: 0.79
¬ Salient(gnome, has quality bad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(gnome, is bad luck)
Evidence: 0.61
¬ Typical(gnome, is bad luck)
Evidence: 0.34
¬ Remarkable(gnome, is bad luck)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.46
Plausible(gnome, is bad luck)
Evidence: 0.61
¬ Typical(gnome, is bad luck)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(gnome, is bad luck)
Evidence: 0.38
¬ Typical(project, has quality bad)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.61
Typical(gnome, is bad luck)
Evidence: 0.38
¬ Typical(project, has quality bad)