go fish: be motivated by eat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by eat 1.00
be used to get something to eat 0.87
be motivated by you need food 0.84
be motivated by you need to relax 0.80
be motivated by it fun 0.80
be motivated by spend time with others 0.78
be used to get food 0.78
be motivated by relax day of fun 0.78
be motivated by you do not like computer 0.78
causes person to get flesh eat disease 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.79
¬ Salient(go fish, be motivated by eat)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.03
¬ Typical(go fish, be used to get something to eat)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 1.00
¬ Plausible(go fish, be used to get something to eat)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.97
¬ Plausible(go fish, be motivated by you need food)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.08
¬ Typical(go fish, be motivated by you need food)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.89
¬ Plausible(go fish, be motivated by you need to relax)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.05
¬ Salient(go fish, be motivated by you do not like computer)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.94
¬ Remarkable(go fish, be used to get something to eat)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.69
¬ Plausible(go fish, be motivated by relax day of fun)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.98
¬ Plausible(go fish, be used to get food)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.91
¬ Plausible(go fish, be motivated by you do not like computer)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.82
¬ Plausible(go fish, causes person to get flesh eat disease)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.27
¬ Remarkable(go fish, be motivated by you do not like computer)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.25
¬ Remarkable(go fish, causes person to get flesh eat disease)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.90
¬ Remarkable(go fish, be motivated by you need food)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.23
¬ Salient(go fish, causes person to get flesh eat disease)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.07
¬ Typical(go fish, be used to get food)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.39
¬ Salient(go fish, be motivated by relax day of fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.88
¬ Remarkable(go fish, be motivated by you need to relax)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.77
¬ Remarkable(go fish, be motivated by relax day of fun)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Remarkable(go fish, be motivated by eat)
Evidence: 0.82
¬ Remarkable(go fish, be used to get food)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.92
¬ Salient(go fish, be used to get something to eat)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.82
¬ Salient(go fish, be motivated by you need food)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.63
¬ Salient(go fish, be motivated by you need to relax)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.20
¬ Typical(go fish, be motivated by you need to relax)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.88
¬ Salient(go fish, be used to get food)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.33
¬ Typical(go fish, be motivated by you do not like computer)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.50
¬ Typical(go fish, causes person to get flesh eat disease)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.10
Typical(go fish, be motivated by eat)
Evidence: 0.51
¬ Typical(go fish, be motivated by relax day of fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Salient(go fish, be motivated by eat)
Evidence: 0.10
¬ Typical(go fish, be motivated by eat)
Evidence: 0.87
¬ Remarkable(go fish, be motivated by eat)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(go fish, be motivated by eat)
Evidence: 0.10
¬ Typical(go fish, be motivated by eat)