go fish: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
be motivated by it fun 0.90
be motivated by relax day of fun 0.85
causes use lot of time 0.81
be used to fun and relaxation 0.81
be used to get something to eat 0.78
causes your mind and body become very relax 0.77
be motivated by you need to relax 0.77
be motivated by enjoy outdoors 0.77
be motivated by you do not like computer 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.47
¬ Salient(go fish, causes have fun)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.58
Typical(go fish, causes have fun)
Evidence: 0.03
¬ Typical(go fish, be used to get something to eat)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.05
¬ Salient(go fish, be motivated by you do not like computer)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.71
Remarkable(go fish, causes have fun)
Evidence: 0.27
¬ Remarkable(go fish, be motivated by you do not like computer)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.58
Typical(go fish, causes have fun)
Evidence: 0.20
¬ Typical(go fish, be motivated by you need to relax)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.58
Typical(go fish, causes have fun)
Evidence: 0.33
¬ Typical(go fish, be used to fun and relaxation)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.39
¬ Salient(go fish, be motivated by relax day of fun)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.58
Typical(go fish, causes have fun)
Evidence: 0.42
¬ Typical(go fish, causes use lot of time)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.71
Remarkable(go fish, causes have fun)
Evidence: 0.60
¬ Remarkable(go fish, be used to fun and relaxation)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.58
Typical(go fish, causes have fun)
Evidence: 0.51
¬ Typical(go fish, be motivated by relax day of fun)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.71
Remarkable(go fish, causes have fun)
Evidence: 0.77
¬ Remarkable(go fish, be motivated by relax day of fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.58
Typical(go fish, causes have fun)
Evidence: 0.33
¬ Typical(go fish, be motivated by you do not like computer)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.71
Remarkable(go fish, causes have fun)
Evidence: 0.70
¬ Remarkable(go fish, causes use lot of time)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.69
¬ Plausible(go fish, be motivated by relax day of fun)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.79
¬ Plausible(go fish, causes use lot of time)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.71
Remarkable(go fish, causes have fun)
Evidence: 0.88
¬ Remarkable(go fish, be motivated by you need to relax)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.86
¬ Plausible(go fish, be used to fun and relaxation)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.71
Remarkable(go fish, causes have fun)
Evidence: 0.94
¬ Remarkable(go fish, be used to get something to eat)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.57
¬ Salient(go fish, causes use lot of time)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.89
¬ Plausible(go fish, be motivated by you need to relax)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.64
¬ Salient(go fish, be used to fun and relaxation)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.91
¬ Plausible(go fish, be motivated by you do not like computer)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 1.00
¬ Plausible(go fish, be used to get something to eat)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.63
¬ Salient(go fish, be motivated by you need to relax)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.92
¬ Salient(go fish, be used to get something to eat)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.47
Salient(go fish, causes have fun)
Evidence: 0.58
¬ Typical(go fish, causes have fun)
Evidence: 0.71
¬ Remarkable(go fish, causes have fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.66
Plausible(go fish, causes have fun)
Evidence: 0.58
¬ Typical(go fish, causes have fun)